DispatchManager is now an official manager singleton.
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@@ -15,11 +15,11 @@ package engine.workthreads;
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*
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*/
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import engine.mbEnums;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.GuildManager;
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import engine.net.DispatchMessage;
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import engine.mbEnums;
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import engine.net.client.msg.CityZoneMsg;
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import engine.objects.AbstractCharacter;
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import engine.objects.City;
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@@ -87,7 +87,7 @@ public class TransferCityThread implements Runnable {
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// Send updated cityZone to players
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CityZoneMsg czm = new CityZoneMsg(2, city.getTOL().getLoc().x, city.getTOL().getLoc().y, city.getTOL().getLoc().z, city.getTOL().getName(), city.getTOL().getParentZone(), 0f, 0f);
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DispatchMessage.dispatchMsgToAll(czm);
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DispatchManager.dispatchMsgToAll(czm);
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// Reset city timer for map update
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