|
|
|
@ -174,7 +174,7 @@ public enum LootManager {
@@ -174,7 +174,7 @@ public enum LootManager {
|
|
|
|
|
return null; |
|
|
|
|
|
|
|
|
|
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { |
|
|
|
|
int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn; |
|
|
|
|
int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1); |
|
|
|
|
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -279,7 +279,7 @@ public enum LootManager {
@@ -279,7 +279,7 @@ public enum LootManager {
|
|
|
|
|
if (inHotzone) |
|
|
|
|
min += mobLevel; |
|
|
|
|
|
|
|
|
|
int roll = ThreadLocalRandom.current().nextInt(max - min) + min; |
|
|
|
|
int roll = ThreadLocalRandom.current().nextInt(min, max + 1); |
|
|
|
|
|
|
|
|
|
return roll; |
|
|
|
|
} |
|
|
|
@ -297,7 +297,7 @@ public enum LootManager {
@@ -297,7 +297,7 @@ public enum LootManager {
|
|
|
|
|
|
|
|
|
|
int high = bse.highGold; |
|
|
|
|
int low = bse.lowGold; |
|
|
|
|
int gold = ThreadLocalRandom.current().nextInt(high - low) + low; |
|
|
|
|
int gold = ThreadLocalRandom.current().nextInt(low, high + 1); |
|
|
|
|
|
|
|
|
|
if (inHotzone == true) |
|
|
|
|
gold = (int) (gold * HOTZONE_GOLD_RATE); |
|
|
|
|