Persisting effects in complete item
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@@ -1,5 +1,6 @@
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package engine.gameManager;
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import engine.loot.WorkOrder;
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import engine.mbEnums;
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import engine.objects.*;
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import engine.powers.poweractions.AbstractPowerAction;
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@@ -235,4 +236,28 @@ public enum ItemManager {
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abstractPowerAction.applyEffectForItem(item, 0);
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item.getEffectNames().add(powerAction);
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}
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public static int validate(WorkOrder workOrder) {
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int validation_result = 0;
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ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
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if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
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return 30; //30: That person cannot carry that item
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if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
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return 59; //59: This hireling does not have this formula
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if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
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return 10; //18: You can't really afford that
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// Forge must be protected in order to access warehouse.
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if (ForgeManager.calcProductionCost(workOrder).size() > 1)
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if (!workOrder.vendor.building.protectionState.equals(mbEnums.ProtectionState.PROTECTED))
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return 193; //193: Production denied: This building must be protected to gain access to warehouse
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return validation_result;
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}
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}
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