replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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@@ -125,7 +125,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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if (this.effectID.equals("TAUNT")){
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if (awo != null && awo.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
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((Mob) awo).setCombatTarget(source);
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ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
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DispatchMessage.sendToAllInRange(source, msg);
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}
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@@ -252,7 +252,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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if (this.effectID.equals("TAUNT")){
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if (awo != null && awo.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
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((Mob) awo).setCombatTarget(source);
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ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
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DispatchMessage.sendToAllInRange(source, msg);
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}
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