replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes

This commit is contained in:
2023-04-11 19:53:13 -05:00
parent 23a07175e5
commit 98f0928a4b
18 changed files with 276 additions and 1331 deletions
@@ -10,7 +10,6 @@
package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.ai.MobileFSM.STATE;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
@@ -32,7 +31,6 @@ public class ClearAggroPowerAction extends AbstractPowerAction {
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (awo != null && awo.getObjectType() == GameObjectType.Mob){
((Mob)awo).setNoAggro(true);
((Mob)awo).state = STATE.Patrol;
}