@ -178,8 +178,8 @@ public class Terrain {
// Normalize terrain offset
Vector2f normalizedLoc = new Vector2f(zone_offset.x / this.terrain_size.x,
Vector2f normalizedLoc = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
zone_offset.y / terrain_size.y);
Math.abs(zone_offset.y) / terrain_size.y);
float xval;