contract and rune drop work

This commit is contained in:
2024-03-13 20:03:32 -05:00
parent 114ccfee9d
commit 9a570de54c
+4 -5
View File
@@ -127,9 +127,8 @@ public enum LootManager {
case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) {
if (ThreadLocalRandom.current().nextInt(1, 10000) < mob.level) {
if (_genTables.containsKey(bse.genTable + 1)) {
if(mob.parentZone.getSafeZone() == 0) {
if (ThreadLocalRandom.current().nextInt(1, 10000) < 10) {
int roll = ThreadLocalRandom.current().nextInt(1, 101);
MobLoot extraLoot = null;
if (roll >= 1 && roll <= 50) {
@@ -144,7 +143,6 @@ public enum LootManager {
if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot);
}
}
}
}
break;
@@ -333,6 +331,8 @@ public enum LootManager {
try {
MobLoot toAdd = getGenTableItem(tableID, mob);
if(toAdd.getItemBase().getType().equals(Enum.ItemType.CONTRACT) || toAdd.getItemBase().getType().equals(Enum.ItemType.RUNE))
return;//block all contracts and runes that drop outside the confines of the new system
if (toAdd != null) {
toAdd.setIsID(true);
@@ -340,7 +340,6 @@ public enum LootManager {
}
} catch (Exception e) {
//TODO chase down loot generation error, affects roughly 2% of drops
int i = 0;
}
}