attack delay catching
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@@ -12,6 +12,7 @@ package engine.jobs;
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import engine.gameManager.CombatManager;
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import engine.job.AbstractJob;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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public class AttackJob extends AbstractJob {
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@@ -19,16 +20,20 @@ public class AttackJob extends AbstractJob {
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private final int slot;
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private final boolean success;
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public AttackJob(AbstractCharacter source, int slot, boolean success) {
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public final AbstractWorldObject target;
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public AttackJob(AbstractCharacter source, int slot, boolean success, AbstractWorldObject target) {
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super();
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this.source = source;
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this.slot = slot;
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this.success = success;
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this.target = target;
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}
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@Override
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protected void doJob() {
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CombatManager.combatCycle(this.source, this.source.combatTarget);
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CombatManager.combatCycle(this.source,target,0);
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}
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public boolean success() {
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