attack delay catching
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@@ -125,7 +125,7 @@ public class MobAI {
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if (mob.isMoving() && mob.getRange() > 20)
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return;
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CombatManager.combatCycle(mob, target);
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CombatManager.combatCycle(mob, target,0);
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}
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if (target.getPet() != null)
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@@ -159,7 +159,7 @@ public class MobAI {
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MovementManager.sendRWSSMsg(mob);
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CombatManager.combatCycle(mob, target);
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CombatManager.combatCycle(mob, target,0);
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if (mob.isSiege()) {
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PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
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@@ -183,7 +183,7 @@ public class MobAI {
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//no weapons, default mob attack speed 3 seconds.
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CombatManager.combatCycle(mob, target);
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CombatManager.combatCycle(mob, target,0);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
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