attack delay catching

This commit is contained in:
2024-06-03 21:35:37 -05:00
parent d9ab1032f4
commit 9a9ea99bc7
4 changed files with 43 additions and 37 deletions
+3 -3
View File
@@ -125,7 +125,7 @@ public class MobAI {
if (mob.isMoving() && mob.getRange() > 20)
return;
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
}
if (target.getPet() != null)
@@ -159,7 +159,7 @@ public class MobAI {
MovementManager.sendRWSSMsg(mob);
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
@@ -183,7 +183,7 @@ public class MobAI {
//no weapons, default mob attack speed 3 seconds.
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());