Zerg multiplier reduction method

This commit is contained in:
2024-03-01 19:15:27 -06:00
parent 6a4e0e32cc
commit 9b555c0259
7 changed files with 45 additions and 21 deletions
+2 -2
View File
@@ -811,8 +811,8 @@ public enum CombatManager {
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
damage *= ((PlayerCharacter)ac).ZergMultiplier;
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectType().equals(GameObjectType.PlayerCharacter)){
damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)target);
}
float d = 0f;
+21 -3
View File
@@ -41,7 +41,6 @@ public class ZergManager {
else
return multiplier;
}
public static float getMultiplier10Man(int count, PlayerCharacter pc){
float multiplier = 1.0f;
if(count <=4)
@@ -99,7 +98,6 @@ public class ZergManager {
else
return multiplier;
}
public static float getMultiplier20Man(int count, PlayerCharacter pc){
float multiplier = 1.0f;
if(count < 10){
@@ -177,7 +175,6 @@ public class ZergManager {
else
return multiplier;
}
public static int getBaneCapSize(Guild defender){
int treesInNation = defender.getNation().getSubGuildList().size() + 1;
int capSize;
@@ -233,4 +230,25 @@ public class ZergManager {
else
return multiplier;
}
public static float getReducedZergMultiplier(PlayerCharacter source, PlayerCharacter target){
if(source.ZergMultiplier == 0.0f)
source.ZergMultiplier = 1.0f;
if(target.ZergMultiplier == 0.0f)
target.ZergMultiplier = 1.0f;
if(source.ZergMultiplier > 0 && target.ZergMultiplier > 0){
if(source.ZergMultiplier > target.ZergMultiplier) {
return 1 + (target.ZergMultiplier - source.ZergMultiplier);
} else{
return 1.0f;
}
}else if(source.ZergMultiplier < 0 && target.ZergMultiplier > 0){
return source.ZergMultiplier;
} else if(source.ZergMultiplier < 0 && target.ZergMultiplier < 0){
return source.ZergMultiplier;
} else if(source.ZergMultiplier > 0 && target.ZergMultiplier < 0){
return source.ZergMultiplier;
}
return 1.0f;
}
}