Zerg multiplier reduction method
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@@ -14,6 +14,7 @@ import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.ZergManager;
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import engine.jobs.AbstractEffectJob;
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import engine.jobs.DamageOverTimeJob;
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import engine.net.AbstractNetMsg;
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@@ -176,8 +177,8 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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if (!ac.isAlive())
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return;
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if(source.getObjectType().equals(GameObjectType.PlayerCharacter)){
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modAmount *= ((PlayerCharacter)source).ZergMultiplier;
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(GameObjectType.PlayerCharacter)){
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modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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}
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int powerID = 0, effectID = 0;
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@@ -14,6 +14,7 @@ import engine.Enum.DamageType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.ZergManager;
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import engine.jobs.AbstractEffectJob;
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import engine.jobs.DamageOverTimeJob;
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import engine.net.DispatchMessage;
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@@ -157,8 +158,8 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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skipImmune = true;
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}
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}
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ((PlayerCharacter)source).ZergMultiplier;
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if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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}
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PlayerBonuses bonus = ac.getBonuses();
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
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@@ -14,6 +14,7 @@ import engine.Enum.DamageType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.ZergManager;
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import engine.jobs.AbstractEffectJob;
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import engine.jobs.DamageOverTimeJob;
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import engine.net.DispatchMessage;
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@@ -153,8 +154,8 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
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skipImmune = true;
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}
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}
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ((PlayerCharacter)source).ZergMultiplier;
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if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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}
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PlayerBonuses bonus = ac.getBonuses();
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
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@@ -14,6 +14,7 @@ import engine.Enum.DamageType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.ZergManager;
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import engine.math.Vector3fImmutable;
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import engine.net.AbstractNetMsg;
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import engine.net.DispatchMessage;
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@@ -213,7 +214,9 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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// put it back between min and max
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damage += min;
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damage *= ((PlayerCharacter) source).ZergMultiplier;
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)source,(PlayerCharacter)source.combatTarget);
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}
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}
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// Apply any power effect modifiers (such as stances)
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