ZergMultiplier scales correctly
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@@ -171,13 +171,14 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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// Apply any power effect modifiers (such as stances)
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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}
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}
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ((PlayerCharacter)source).ZergMultiplier;
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}
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if (modAmount == 0f)
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return;
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if (AbstractWorldObject.IsAbstractCharacter(awo)) {
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@@ -130,14 +130,15 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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// Apply any power effect modifiers (such as stances)
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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}
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}
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ((PlayerCharacter)source).ZergMultiplier;
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}
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if (modAmount == 0f)
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return;
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if (AbstractWorldObject.IsAbstractCharacter(awo)) {
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@@ -126,13 +126,14 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
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// Apply any power effect modifiers (such as stances)
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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}
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}
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ((PlayerCharacter)source).ZergMultiplier;
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}
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if (modAmount == 0f)
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return;
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if (AbstractWorldObject.IsAbstractCharacter(awo)) {
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@@ -218,11 +218,11 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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// Apply any power effect modifiers (such as stances)
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PlayerBonuses bonus = source.getBonuses();
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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}
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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damage *= ((PlayerCharacter)source).ZergMultiplier;
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}
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//get amount to transfer
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