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Rune skill adjusts parsed

combat-2
MagicBot 7 months ago
parent
commit
9bbb949868
  1. 11
      src/engine/objects/ItemTemplate.java

11
src/engine/objects/ItemTemplate.java

@ -128,6 +128,7 @@ public class ItemTemplate { @@ -128,6 +128,7 @@ public class ItemTemplate {
public boolean rune_renderable = false;
public int rune_natural_power_attack;
public HashMap<String, String> rune_sparse_data = new HashMap<>();
public HashMap<String, int[]> rune_skill_adj = new HashMap<>();
public ItemTemplate(JSONObject jsonObject) {
@ -503,6 +504,16 @@ public class ItemTemplate { @@ -503,6 +504,16 @@ public class ItemTemplate {
rune_sparse_data.put(sparseType, sparseValue.toString());
}
JSONArray skill_adj_json = (JSONArray) jsonObject.get("rune_skill_adj");
for (Object skillEntry : skill_adj_json) {
JSONObject skill = (JSONObject) skillEntry;
String typeString = (String) skill.get("skill_type");
JSONArray adjArray = (JSONArray) skill.get("skill_adjusts");
int[] adjusts = {((Long) adjArray.get(0)).intValue(), ((Long) adjArray.get(1)).intValue()};
rune_skill_adj.put(typeString, adjusts);
}
JSONArray attr_adj_json = (JSONArray) jsonObject.get("rune_attr_adj");
for (Object attributeEntry : attr_adj_json) {

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