Project cleanup pre merge.

This commit is contained in:
2023-07-15 09:23:48 -04:00
parent 134b651df8
commit 9bbdef224d
747 changed files with 99704 additions and 101200 deletions
+67 -68
View File
@@ -21,102 +21,101 @@ import engine.objects.GuildTag;
import engine.objects.PlayerCharacter;
public class AllyEnemyListMsg extends ClientNetMsg {
private int guildID;
private int guildID;
public AllyEnemyListMsg(PlayerCharacter player) {
super(Protocol.ALLYENEMYLIST);
this.guildID = player.getGuildUUID();
public AllyEnemyListMsg(PlayerCharacter player) {
super(Protocol.ALLYENEMYLIST);
this.guildID = player.getGuildUUID();
}
}
public AllyEnemyListMsg() {
super(Protocol.ALLYENEMYLIST);
}
public AllyEnemyListMsg() {
super(Protocol.ALLYENEMYLIST);
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public AllyEnemyListMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.ALLYENEMYLIST, origin, reader);
}
//CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public AllyEnemyListMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.ALLYENEMYLIST, origin, reader);
}
//CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.
/**
* Deserializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
reader.getInt();
this.guildID = reader.getInt();
}
/**
* Deserializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
reader.getInt();
this.guildID = reader.getInt();
}
// Precache and configure this message before we serialize it
// Precache and configure this message before we serialize it
/**
* Serializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) throws SerializationException {
/**
* Serializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) throws SerializationException {
writer.putInt(GameObjectType.Guild.ordinal());
writer.putInt(this.guildID);
writer.putInt(GameObjectType.Guild.ordinal());
writer.putInt(this.guildID);
Guild guild = Guild.getGuild(this.guildID);
Guild guild = Guild.getGuild(this.guildID);
writer.putInt(guild.getAllyList().size());
writer.putInt(guild.getAllyList().size());
for (Guild ally: guild.getAllyList()){
writer.putInt(GameObjectType.Guild.ordinal());//guildType
writer.putInt(ally.getObjectUUID());//GuildID
writer.putString(ally.getName());
GuildTag._serializeForDisplay(ally.getGuildTag(),writer);
writer.put((byte)0);
}
for (Guild ally : guild.getAllyList()) {
writer.putInt(GameObjectType.Guild.ordinal());//guildType
writer.putInt(ally.getObjectUUID());//GuildID
writer.putString(ally.getName());
GuildTag._serializeForDisplay(ally.getGuildTag(), writer);
writer.put((byte) 0);
}
writer.putInt(guild.getEnemyList().size());
writer.putInt(guild.getEnemyList().size());
for (Guild enemy: guild.getEnemyList()){
writer.putInt(GameObjectType.Guild.ordinal());//guildType
writer.putInt(enemy.getObjectUUID());//GuildID
writer.putString(enemy.getName());
GuildTag._serializeForDisplay(enemy.getGuildTag(),writer);
writer.put((byte)1);
}
for (Guild enemy : guild.getEnemyList()) {
writer.putInt(GameObjectType.Guild.ordinal());//guildType
writer.putInt(enemy.getObjectUUID());//GuildID
writer.putString(enemy.getName());
GuildTag._serializeForDisplay(enemy.getGuildTag(), writer);
writer.put((byte) 1);
}
writer.putInt(guild.getRecommendList().size());
for (Guild recommended: guild.getRecommendList()){
writer.putInt(guild.getRecommendList().size());
for (Guild recommended : guild.getRecommendList()) {
GuildAlliances guildAlliance = guild.guildAlliances.get(recommended.getObjectUUID());
writer.putInt(GameObjectType.Guild.ordinal());//guildType
writer.putInt(recommended.getObjectUUID());//GuildID
writer.putString(recommended.getName());
GuildTag._serializeForDisplay(recommended.getGuildTag(),writer);
writer.put((byte)1); // ?
writer.putString(guildAlliance.getRecommender()); // recommender name.
writer.put((byte) (guildAlliance.isAlly()?1:0)); //ally 1 enemy 0
GuildAlliances guildAlliance = guild.guildAlliances.get(recommended.getObjectUUID());
writer.putInt(GameObjectType.Guild.ordinal());//guildType
writer.putInt(recommended.getObjectUUID());//GuildID
writer.putString(recommended.getName());
GuildTag._serializeForDisplay(recommended.getGuildTag(), writer);
writer.put((byte) 1); // ?
writer.putString(guildAlliance.getRecommender()); // recommender name.
writer.put((byte) (guildAlliance.isAlly() ? 1 : 0)); //ally 1 enemy 0
}
}
writer.put((byte)1);
writer.put((byte) 1);
}
}
public int getGuildID() {
return guildID;
}
public int getGuildID() {
return guildID;
}
}