@ -1277,9 +1277,6 @@ public enum CombatManager {
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
range += ((PlayerCharacter)ac).getCharacterHeight() * 0.5f;
if(ac.isMoving()){
range += ac.getSpeed();
}
float magnitudeSquared = tl.distanceSquared(sl);