saetors no longer parry incoming ranged damage
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@@ -1069,12 +1069,6 @@ public enum CombatManager {
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AbstractCharacter tar = (AbstractCharacter) target;
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if(target.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter pc = (PlayerCharacter) target;
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if(pc.getRaceID() == 1999)
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return true;
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}
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CharacterItemManager acItem = ac.getCharItemManager();
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CharacterItemManager tarItem = tar.getCharItemManager();
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@@ -1086,6 +1080,12 @@ public enum CombatManager {
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Item tarMain = tarItem.getItemFromEquipped(1);
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Item tarOff = tarItem.getItemFromEquipped(2);
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if(target.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter pc = (PlayerCharacter) target;
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if(pc.getRaceID() == 1999 && !isRanged(acMain) && !isRanged(acOff))
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return true;
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}
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return !isRanged(acMain) && !isRanged(acOff) && !isRanged(tarMain) && !isRanged(tarOff);
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}
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