saetors no longer parry incoming ranged damage

This commit is contained in:
2025-02-25 20:11:02 -06:00
parent a9ca96bf96
commit 9cad140836
+6 -6
View File
@@ -1069,12 +1069,6 @@ public enum CombatManager {
AbstractCharacter tar = (AbstractCharacter) target; AbstractCharacter tar = (AbstractCharacter) target;
if(target.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter) target;
if(pc.getRaceID() == 1999)
return true;
}
CharacterItemManager acItem = ac.getCharItemManager(); CharacterItemManager acItem = ac.getCharItemManager();
CharacterItemManager tarItem = tar.getCharItemManager(); CharacterItemManager tarItem = tar.getCharItemManager();
@@ -1086,6 +1080,12 @@ public enum CombatManager {
Item tarMain = tarItem.getItemFromEquipped(1); Item tarMain = tarItem.getItemFromEquipped(1);
Item tarOff = tarItem.getItemFromEquipped(2); Item tarOff = tarItem.getItemFromEquipped(2);
if(target.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter) target;
if(pc.getRaceID() == 1999 && !isRanged(acMain) && !isRanged(acOff))
return true;
}
return !isRanged(acMain) && !isRanged(acOff) && !isRanged(tarMain) && !isRanged(tarOff); return !isRanged(acMain) && !isRanged(acOff) && !isRanged(tarMain) && !isRanged(tarOff);
} }