saetors no longer parry incoming ranged damage
This commit is contained in:
@@ -1069,12 +1069,6 @@ public enum CombatManager {
|
|||||||
|
|
||||||
AbstractCharacter tar = (AbstractCharacter) target;
|
AbstractCharacter tar = (AbstractCharacter) target;
|
||||||
|
|
||||||
if(target.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
|
||||||
PlayerCharacter pc = (PlayerCharacter) target;
|
|
||||||
if(pc.getRaceID() == 1999)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
CharacterItemManager acItem = ac.getCharItemManager();
|
CharacterItemManager acItem = ac.getCharItemManager();
|
||||||
CharacterItemManager tarItem = tar.getCharItemManager();
|
CharacterItemManager tarItem = tar.getCharItemManager();
|
||||||
|
|
||||||
@@ -1086,6 +1080,12 @@ public enum CombatManager {
|
|||||||
Item tarMain = tarItem.getItemFromEquipped(1);
|
Item tarMain = tarItem.getItemFromEquipped(1);
|
||||||
Item tarOff = tarItem.getItemFromEquipped(2);
|
Item tarOff = tarItem.getItemFromEquipped(2);
|
||||||
|
|
||||||
|
if(target.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||||
|
PlayerCharacter pc = (PlayerCharacter) target;
|
||||||
|
if(pc.getRaceID() == 1999 && !isRanged(acMain) && !isRanged(acOff))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
return !isRanged(acMain) && !isRanged(acOff) && !isRanged(tarMain) && !isRanged(tarOff);
|
return !isRanged(acMain) && !isRanged(acOff) && !isRanged(tarMain) && !isRanged(tarOff);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user