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@ -309,7 +309,7 @@ public enum LootManager { |
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if(mob.getObjectType().ordinal() == 52) { //52 = player character
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if(mob.getObjectType().ordinal() == 52) { //52 = player character
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itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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} else{ |
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} else{ |
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itemTableRoll = TableRoll(mob.level * 2); |
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itemTableRoll = TableRoll(mob.level); |
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} |
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} |
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll); |
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll); |
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if (tableRow == null) |
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if (tableRow == null) |
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@ -381,7 +381,7 @@ public enum LootManager { |
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if(mob.getObjectType().ordinal() == 52) { |
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if(mob.getObjectType().ordinal() == 52) { |
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prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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} else{ |
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} else{ |
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prefixTableRoll = TableRoll(mob.level * 2); |
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prefixTableRoll = TableRoll(mob.level); |
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} |
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} |
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ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll); |
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ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll); |
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@ -413,7 +413,7 @@ public enum LootManager { |
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if(mob.getObjectType().ordinal() == 52) { |
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if(mob.getObjectType().ordinal() == 52) { |
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suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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} else{ |
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} else{ |
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suffixTableRoll = TableRoll(mob.level * 2); |
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suffixTableRoll = TableRoll(mob.level); |
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} |
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} |
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ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll); |
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ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll); |
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@ -430,18 +430,34 @@ public enum LootManager { |
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public static int TableRoll(int mobLevel) { |
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public static int TableRoll(int mobLevel) { |
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if(mobLevel > 65) |
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int rank = (int)(mobLevel * 0.1f); |
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mobLevel = 65; |
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int min = 50; |
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int max = 100; |
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int max = (int) (4.882 * mobLevel + 127.0); |
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switch(rank){ |
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case 1: |
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if (max > 319) |
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min = 200; |
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max = 319; |
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max = 250; |
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break; |
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int min = (int) (4.469 * mobLevel - 3.469); |
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case 2: |
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min = 210; |
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if (min < 140) |
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max = 275; |
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min = 140; |
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break; |
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case 3: |
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min = 220; |
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max = 300; |
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break; |
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case 4: |
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min = 230; |
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max = 320; |
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break; |
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case 5: |
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case 6: |
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case 7: |
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case 8: |
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min = 240; |
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max = 320; |
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break; |
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} |
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int roll = ThreadLocalRandom.current().nextInt(min, max + 1); |
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int roll = ThreadLocalRandom.current().nextInt(min, max + 1); |
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