calc OnTakeDamage in combat loop
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@@ -898,6 +898,8 @@ public enum CombatManager {
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if (tarAc.getHealth() > 0)
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if (tarAc.getHealth() > 0)
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d = tarAc.modifyHealth(-damage, ac, false);
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d = tarAc.modifyHealth(-damage, ac, false);
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tarAc.cancelOnTakeDamage();
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} else if (target.getObjectType().equals(GameObjectType.Building)) {
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} else if (target.getObjectType().equals(GameObjectType.Building)) {
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if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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