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@ -4861,6 +4861,9 @@ public class PlayerCharacter extends AbstractCharacter { |
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try { |
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try { |
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if (!this.isAlive()) { |
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if (!this.isAlive()) { |
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if(!this.timestamps.containsKey("DeathTime")){ |
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this.timestamps.put("DeathTime",System.currentTimeMillis()); |
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} |
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if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000) |
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if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000) |
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forceRespawn(this); |
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forceRespawn(this); |
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return; |
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return; |
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