More logic work
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@@ -306,7 +306,7 @@ public class City extends AbstractWorldObject {
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if (city.parentZone == null)
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if (city.parentZone == null)
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continue;
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continue;
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if (city.parentZone.guild_zone && city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) {
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if (city.parentZone.guild_zone && city.isOpen() && city.getTOL().rank > 4) {
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// Filter Lore cities
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// Filter Lore cities
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