Handlers created for toggle combat messages
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@@ -26,8 +26,7 @@ public class KeepAliveServerClientHandler extends AbstractClientMsgHandler {
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = origin.getPlayerCharacter();
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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@@ -37,10 +36,9 @@ public class KeepAliveServerClientHandler extends AbstractClientMsgHandler {
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msg = (KeepAliveServerClientMsg) baseMsg;
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// Send ping to client
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Dispatch dispatch = Dispatch.borrow(pc, msg);
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
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@@ -0,0 +1,57 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.SetCombatModeMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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public class SetCombatModeMsgHandler extends AbstractClientMsgHandler {
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public SetCombatModeMsgHandler() {
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super(SetCombatModeMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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SetCombatModeMsg msg;
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boolean toggle;
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// Member variable assignment
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msg = (SetCombatModeMsg) baseMsg;
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if (playerCharacter == null)
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return true;
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toggle = msg.getToggle();
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playerCharacter.setCombat(toggle);
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if (!toggle) // toggle is move it to false so clear combat target
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playerCharacter.setCombatTarget(null); //clear last combat target
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(playerCharacter);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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return true;
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}
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}
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@@ -0,0 +1,57 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ToggleCombatMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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public class ToggleCombatMsgHandler extends AbstractClientMsgHandler {
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public ToggleCombatMsgHandler() {
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super(ToggleCombatMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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ToggleCombatMsg msg;
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boolean toggle;
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// Member variable assignment
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msg = (ToggleCombatMsg) baseMsg;
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if (playerCharacter == null)
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return true;
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toggle = msg.toggleCombat();
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playerCharacter.setCombat(toggle);
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if (!toggle) // toggle is move it to false so clear combat target
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playerCharacter.setCombatTarget(null); //clear last combat target
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(playerCharacter);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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return true;
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}
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}
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