Handlers created for toggle combat messages

This commit is contained in:
2024-03-29 05:48:19 -04:00
parent f653376c22
commit a103e7c7cd
5 changed files with 118 additions and 12 deletions
@@ -26,8 +26,7 @@ public class KeepAliveServerClientHandler extends AbstractClientMsgHandler {
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = origin.getPlayerCharacter();
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
@@ -37,10 +36,9 @@ public class KeepAliveServerClientHandler extends AbstractClientMsgHandler {
msg = (KeepAliveServerClientMsg) baseMsg;
// Send ping to client
Dispatch dispatch = Dispatch.borrow(pc, msg);
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
return true;
@@ -0,0 +1,57 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.SetCombatModeMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
public class SetCombatModeMsgHandler extends AbstractClientMsgHandler {
public SetCombatModeMsgHandler() {
super(SetCombatModeMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
SetCombatModeMsg msg;
boolean toggle;
// Member variable assignment
msg = (SetCombatModeMsg) baseMsg;
if (playerCharacter == null)
return true;
toggle = msg.getToggle();
playerCharacter.setCombat(toggle);
if (!toggle) // toggle is move it to false so clear combat target
playerCharacter.setCombatTarget(null); //clear last combat target
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
return true;
}
}
@@ -0,0 +1,57 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ToggleCombatMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
public class ToggleCombatMsgHandler extends AbstractClientMsgHandler {
public ToggleCombatMsgHandler() {
super(ToggleCombatMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
ToggleCombatMsg msg;
boolean toggle;
// Member variable assignment
msg = (ToggleCombatMsg) baseMsg;
if (playerCharacter == null)
return true;
toggle = msg.toggleCombat();
playerCharacter.setCombat(toggle);
if (!toggle) // toggle is move it to false so clear combat target
playerCharacter.setCombatTarget(null); //clear last combat target
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
return true;
}
}