Handlers created for toggle combat messages
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@@ -26,8 +26,7 @@ public class KeepAliveServerClientHandler extends AbstractClientMsgHandler {
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = origin.getPlayerCharacter();
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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@@ -37,10 +36,9 @@ public class KeepAliveServerClientHandler extends AbstractClientMsgHandler {
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msg = (KeepAliveServerClientMsg) baseMsg;
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// Send ping to client
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Dispatch dispatch = Dispatch.borrow(pc, msg);
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
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