custom rates for contracts runes and glass
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@@ -112,9 +112,22 @@ public enum LootManager {
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) {
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
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GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table
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if(ThreadLocalRandom.current().nextInt(1, 20000) == 10000) {
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if (_genTables.containsKey(bse.genTable + 1)) {
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int roll = ThreadLocalRandom.current().nextInt(1,101);
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MobLoot extraLoot = null;
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if(roll >= 1 && roll <= 47){
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extraLoot = rollForContract(bse.genTable + 1, mob);
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}
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if(roll >= 48 && roll <= 94){
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extraLoot = rollForRune(bse.genTable + 1, mob);
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}
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if(roll >= 95){
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extraLoot = rollForGlass(mob);
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}
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if(extraLoot != null){
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mob.getCharItemManager().addItemToInventory(extraLoot);
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}
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}
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}
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break;
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@@ -453,4 +466,66 @@ public enum LootManager {
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itemMan.addItemToInventory(playerWinnings);
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itemMan.updateInventory();
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}
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public static MobLoot rollForContract(int table, Mob mob){
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GenTableEntry selectedRow = GenTableEntry.rollTable(table, 95, 1.0f);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null)
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return outItem;
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return null;
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}
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public static MobLoot rollForRune(int table, Mob mob){
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GenTableEntry selectedRow = GenTableEntry.rollTable(table, 95, 1.0f);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null)
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return outItem;
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return null;
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}
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public static MobLoot rollForGlass( Mob mob){
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ItemTableEntry tableRow = ItemTableEntry.rollTable(126, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null)
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return outItem;
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return null;
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}
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}
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