Player zone radius now reflects 24.3 at 875.
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@@ -942,7 +942,7 @@ public class City extends AbstractWorldObject {
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public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) {
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return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.SIEGE.extents);
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return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.extents);
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}
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@@ -1000,9 +1000,9 @@ public class City extends AbstractWorldObject {
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HashSet<Integer> currentMemory;
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PlayerCharacter player;
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// Gather current list of players within a distance defined by the seige bounds
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// Gather current list of players within the zone bounds
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currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.SIEGE.extents, MBServerStatics.MASK_PLAYER);
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currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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currentMemory = new HashSet<>();
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for (AbstractWorldObject playerObject : currentPlayers) {
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