Value is only an override
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@@ -1482,10 +1482,10 @@ public class CharacterItemManager {
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if (!purchasedItem.moveItemToInventory((PlayerCharacter) this.absCharacter))
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return false;
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if (purchasedItem.getValue() != purchasedItem.magicValue) {
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DbManager.ItemQueries.UPDATE_VALUE(purchasedItem, 0);
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purchasedItem.setValue(0);
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}
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// Reset value
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purchasedItem.value = (int) (purchasedItem.template.item_value * (purchasedItem.combat_health_current / purchasedItem.template.combat_health_full));
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purchasedItem.value = purchasedItem.value * (purchasedItem.chargesRemaining / purchasedItem.template.item_initial_charges);
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DbManager.ItemQueries.UPDATE_VALUE(purchasedItem, purchasedItem.value);
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// db transfer successfull, remove from this character
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// skip this check if this is a mobLoot item (which is not in any inventory)
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