modified ht chance
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@@ -154,7 +154,7 @@ public class CombatUtilities {
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case Building:
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return false;
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}
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return CombatManager.LandHit(atr,defense);
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return !CombatManager.LandHit(atr,defense);
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}
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public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
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