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@ -112,8 +112,8 @@ public class Zone extends AbstractGameObject {
@@ -112,8 +112,8 @@ public class Zone extends AbstractGameObject {
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if (zone.playerCityID > 0) { |
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writer.put((byte) 1); // Player City - True
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writer.putFloat(Enum.CityBoundsType.GRID.extents + 256); |
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writer.putFloat(Enum.CityBoundsType.GRID.extents + 256); |
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writer.putFloat(Enum.CityBoundsType.GRID.extents + 128); |
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writer.putFloat(Enum.CityBoundsType.GRID.extents + 128); |
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} else |
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writer.put((byte) 0); // Player City - False
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