mob resist issue
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@@ -684,7 +684,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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return new Resists("Dropper");
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return new Resists("Dropper");
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}
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}
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if(this.getObjectType().equals(GameObjectType.Mob) && ((Mob)this).behaviourType.equals(MobBehaviourType.HamletGuard))
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if(this.getObjectType().equals(GameObjectType.Mob) && ((Mob)this).behaviourType.equals(MobBehaviourType.HamletGuard))
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return new Resists("HamletGuard");
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return new Resists("HamletGuard");
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return this.resists;
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return this.resists;
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}
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}
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@@ -71,7 +71,19 @@ public class Resists {
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this.resists.put(DamageType.Fire, 75f);
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this.resists.put(DamageType.Fire, 75f);
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this.resists.put(DamageType.Cold, 75f);
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this.resists.put(DamageType.Cold, 75f);
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this.resists.put(DamageType.Healing, 75f);
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this.resists.put(DamageType.Healing, 75f);
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this.immuneTo.put(DamageType.Siege, true);
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this.immuneTo.put(DamageType.Slash, false);
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this.immuneTo.put(DamageType.Crush, false);
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this.immuneTo.put(DamageType.Pierce, false);
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this.immuneTo.put(DamageType.Magic, false);
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this.immuneTo.put(DamageType.Bleed, false);
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this.immuneTo.put(DamageType.Poison, false);
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this.immuneTo.put(DamageType.Mental, false);
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this.immuneTo.put(DamageType.Holy, false);
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this.immuneTo.put(DamageType.Unholy, false);
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this.immuneTo.put(DamageType.Lightning, false);
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this.immuneTo.put(DamageType.Fire, false);
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this.immuneTo.put(DamageType.Cold, false);
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this.immuneTo.put(DamageType.Siege, false);
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}
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}
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public Resists(Resists r) {
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public Resists(Resists r) {
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