Lore rules added to method
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@@ -295,14 +295,21 @@ public class City extends AbstractWorldObject {
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ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
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ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
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if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
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//handle compiling of cities able to be teleported to for lore rule-set
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//handle compiling of cities able to be teleported to for lore rule-set
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for (AbstractGameObject ago : worldCities.values()) {
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for (AbstractGameObject ago : worldCities.values()) {
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City city = (City) ago;
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City city = (City) ago;
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// Filter Lore cities
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if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
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if (repledge == false)
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if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
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continue;
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}
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// Filter Player cities
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// Filter Player cities
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if (city.parentZone == null)
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if (city.parentZone == null)
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@@ -354,7 +361,6 @@ public class City extends AbstractWorldObject {
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if (city.isNpc == 1 && city.isNoobIsle == 0 && playerCharacter.level >= 20)
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if (city.isNpc == 1 && city.isNoobIsle == 0 && playerCharacter.level >= 20)
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cities.add(city); // Errants can travel everywhere off noob isle.
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cities.add(city); // Errants can travel everywhere off noob isle.
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}
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}
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}
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return cities;
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return cities;
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}
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}
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