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@ -451,12 +451,7 @@ public enum CombatManager {
@@ -451,12 +451,7 @@ public enum CombatManager {
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if (hasNoWeapon) { |
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range = MBServerStatics.NO_WEAPON_RANGE; |
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} else { |
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range = getWeaponRange(wb); |
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if (bonus != null) { |
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float buffRange = 1; |
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buffRange += bonus.getFloat(ModType.WeaponRange, SourceType.None) * .01f; |
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range *= buffRange; |
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} |
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range = getWeaponRange(wb, bonus); |
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} |
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if (abstractCharacter.getObjectType() == GameObjectType.Mob) { |
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@ -729,15 +724,8 @@ public enum CombatManager {
@@ -729,15 +724,8 @@ public enum CombatManager {
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) { |
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dpj = ((PlayerCharacter) ac).getWeaponPower(); |
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if (dpj != null) { |
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float attackRange = getWeaponRange(wb); |
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PlayerBonuses bonus = ac.getBonuses(); |
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if (bonus != null) { |
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float buffRange = 1; |
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buffRange += bonus.getFloat(ModType.WeaponRange, SourceType.None) * .01f; |
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attackRange *= buffRange; |
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} |
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float attackRange = getWeaponRange(wb, bonus); |
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dpj.attack(target, attackRange); |
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) |
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@ -748,7 +736,7 @@ public enum CombatManager {
@@ -748,7 +736,7 @@ public enum CombatManager {
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) { |
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dpj = ((PlayerCharacter) ac).getWeaponPower(); |
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if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) { |
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float attackRange = getWeaponRange(wb); |
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float attackRange = getWeaponRange(wb,null); |
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dpj.attack(target, attackRange); |
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} |
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} |
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@ -937,15 +925,8 @@ public enum CombatManager {
@@ -937,15 +925,8 @@ public enum CombatManager {
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if (dpj != null) { |
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PowersBase wp = dpj.getPower(); |
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if (wp.requiresHitRoll() == false) { |
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float attackRange = getWeaponRange(wb); |
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PlayerBonuses bonus = ac.getBonuses(); |
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if (bonus != null) { |
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float buffRange = 1; |
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buffRange += bonus.getFloat(ModType.WeaponRange, SourceType.None) * .01f; |
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attackRange *= buffRange; |
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} |
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float attackRange = getWeaponRange(wb,bonus); |
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dpj.attack(target, attackRange); |
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} else { |
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((PlayerCharacter) ac).setWeaponPower(null); |
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@ -1230,11 +1211,14 @@ public enum CombatManager {
@@ -1230,11 +1211,14 @@ public enum CombatManager {
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pc.setLastMobAttackTime(); |
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} |
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public static float getWeaponRange(ItemBase weapon) { |
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public static float getWeaponRange(ItemBase weapon, PlayerBonuses bonus) { |
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if (weapon == null) |
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return 0f; |
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return weapon.getRange(); |
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float rangeMod = 1.0f; |
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if (bonus != null) { |
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rangeMod += bonus.getFloat(ModType.WeaponRange, SourceType.None); |
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} |
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return weapon.getRange() * rangeMod; |
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} |
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public static void toggleCombat(ToggleCombatMsg msg, ClientConnection origin) { |
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