Initial refactor of damagetype
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@@ -947,7 +947,7 @@ public class MobAI {
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if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
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if (mob.getHealth() < mob.getHealthMax()) {
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float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.NONE)) * 0.01f);
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float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
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mob.setHealth(mob.getHealth() + recoveredHealth);
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mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
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