Initial refactor of damagetype

This commit is contained in:
2024-04-01 09:19:37 -04:00
parent adfbf87056
commit a29269e335
32 changed files with 447 additions and 380 deletions
@@ -9,6 +9,7 @@
package engine.powers.effectmodifiers;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
@@ -27,13 +28,13 @@ import java.util.concurrent.ThreadLocalRandom;
public class HealthEffectModifier extends AbstractEffectModifier {
private SourceType damageType;
private Enum.DamageType damageType;
public HealthEffectModifier(ResultSet rs) throws SQLException {
super(rs);
String damageTypeDB = rs.getString("type");
try {
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase());
this.damageType = Enum.DamageType.valueOf(damageTypeDB);
} catch (IllegalArgumentException e) {
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
@@ -153,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
}
if (modAmount == 0f)
return;
@@ -192,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
}*/
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(ac, mhm);