Initial refactor of damagetype
This commit is contained in:
+172
-107
@@ -724,118 +724,178 @@ public class Enum {
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}
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}
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public enum DamageType {
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None,
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Crush,
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Slash,
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Siege,
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Pierce,
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Magic,
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Bleed,
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Poison,
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Mental,
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Holy,
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Unholy,
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Lightning,
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Fire,
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Cold,
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Healing,
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Acid,
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Disease,
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Unknown,
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// these added for immunities
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Attack,
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Powers,
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Combat,
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Spires,
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Snare,
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Stun,
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Blind,
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Root,
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Fear,
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Charm,
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PowerBlock,
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DeBuff,
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Powerblock,
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Steel,
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Drain;
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public static DamageType GetDamageType(String modName) {
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DamageType damageType;
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if (modName.isEmpty())
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return DamageType.None;
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try {
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damageType = DamageType.valueOf(modName.replace(",", ""));
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} catch (Exception e) {
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Logger.error(e);
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return DamageType.None;
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}
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return damageType;
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}
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}
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public enum SourceType {
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NONE,
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ABJURATION,
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ACID,
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ANTISIEGE,
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ARCHERY,
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AXE,
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BARDSONG,
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BEASTCRAFT,
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BENEDICTION,
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BLADEWEAVING,
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BLEEDING,
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BLIND,
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BLOCK,
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BLOODCRAFT,
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BOW,
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BUFF,
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CHANNELING,
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CHARM,
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None,
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Abjuration,
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Acid,
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AntiSiege,
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Archery,
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Axe,
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Bardsong,
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Beastcraft,
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Benediction,
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BladeWeaving,
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Bleed,
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Blind,
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Block,
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Bloodcraft,
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Bow,
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Buff,
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Channeling,
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Charm,
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Cold,
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COLD,
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CONSTITUTION,
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CORRUPTION,
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CROSSBOW,
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CRUSHING,
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DAGGER,
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DAGGERMASTERY,
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DEBUFF,
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DEXTERITY,
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DISEASE,
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DODGE,
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DRAGON,
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DRAIN,
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EARTH,
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EFFECT,
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EXORCISM,
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FEAR,
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Constitution,
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Corruption,
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Crossbow,
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Crush,
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Dagger,
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DaggerMastery,
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DeBuff,
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Dexterity,
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Disease,
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Dodge,
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Dragon,
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Drain,
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Earth,
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Effect,
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Exorcism,
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Fear,
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Fire,
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FIRE,
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FLY,
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GIANT,
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GREATAXEMASTERY,
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GREATSWORDMASTERY,
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HAMMER,
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HEALING,
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Fly,
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Giant,
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GreatAxeMastery,
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GreatSwordMastery,
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Hammer,
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Heal,
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Healing,
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Holy,
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HOLY,
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IMMUNETOATTACK,
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IMMUNETOPOWERS,
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INTELLIGENCE,
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INVISIBLE,
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ImmuneToAttack,
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ImmuneToPowers,
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Intelligence,
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Invisible,
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Lightning,
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LIGHTNING,
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LITURGY,
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Liturgy,
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Magic,
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MAGIC,
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Mental,
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MENTAL,
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NATURELORE,
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NECROMANCY,
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PARRY,
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PIERCING,
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NatureLore,
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Necromancy,
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Parry,
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Pierce,
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Poison,
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POISON,
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POLEARM,
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POWERBLOCK,
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RAT,
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RESISTDEBUFF,
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RESTORATION,
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ROOT,
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SHADOWMASTERY,
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SIEGE,
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SLASHING,
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SNARE,
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SORCERY,
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SPEAR,
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SPEARMASTERY,
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SPIRIT,
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STAFF,
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STEAL,
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STORMCALLING,
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STRENGTH,
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STUN,
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SUMMON,
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SWORD,
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SWORDMASTERY,
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THAUMATURGY,
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THEURGY,
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TRANSFORM,
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UNARMEDCOMBAT,
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UNARMEDCOMBATMASTERY,
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PoleArm,
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Powerblock,
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Rat,
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ResistDeBuff,
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Restoration,
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Root,
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Shadowmastery,
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Siege,
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Slash,
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Snare,
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Sorcery,
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Spear,
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SpearMastery,
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Spirit,
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Staff,
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Stormcalling,
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Strength,
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Stun,
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Summon,
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Sword,
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SwordMastery,
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Thaumaturgy,
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Theurgy,
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Transform,
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UnarmedCombat,
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UnarmedCombatMastery,
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Unholy,
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UNHOLY,
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UNKNOWN,
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WARDING,
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WARLOCKRY,
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WAYOFTHEGAANA,
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WEARARMORHEAVY,
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WEARARMORLIGHT,
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WEARARMORMEDIUM,
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WEREFORM,
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ATHLETICS,
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AXEMASTERY,
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BARGAINING,
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BLADEMASTERY,
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FLAMECALLING,
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GREATHAMMERMASTERY,
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HAMMERMASTERY,
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LEADERSHIP,
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POLEARMMASTERY,
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RUNNING,
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STAFFMASTERY,
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THROWING,
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TOUGHNESS,
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WAYOFTHEWOLF,
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WAYOFTHERAT,
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WAYOFTHEBEAR,
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ORTHANATOS,
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SUNDANCING,
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//POWER CATEGORIES.
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Unknown,
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Warding,
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Warlockry,
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WayoftheGaana,
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WearArmorHeavy,
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WearArmorLight,
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WearArmorMedium,
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Wereform,
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Athletics,
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AxeMastery,
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Bargaining,
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BladeMastery,
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FlameCalling,
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GreatHammerMastery,
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HammerMastery,
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Leadership,
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PoleArmMastery,
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Running,
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StaffMastery,
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Throwing,
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Toughness,
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WayoftheWolf,
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WayoftheRat,
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WayoftheBear,
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Orthanatos,
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SunDancing,
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//Power categories.
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AE,
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AEDAMAGE,
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BEHAVIOR,
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@@ -843,8 +903,10 @@ public class Enum {
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BOONCLASS,
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BOONRACE,
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BREAKFLY,
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BUFF,
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CHANT,
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DAMAGE,
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DEBUFF,
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DISPEL,
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FLIGHT,
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GROUPBUFF,
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@@ -857,24 +919,27 @@ public class Enum {
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SPIREDISABLE,
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SPIREPROOFTELEPORT,
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STANCE,
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STUN,
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SUMMON,
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TELEPORT,
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THIEF,
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TRACK,
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TRANSFORM,
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VAMPDRAIN,
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WEAPON,
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WIZARDRY;
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Wizardry;
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public static SourceType GetSourceType(String modName) {
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SourceType returnMod;
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if (modName.isEmpty())
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return SourceType.NONE;
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return SourceType.None;
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try {
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returnMod = SourceType.valueOf(modName.replace(",", "").toUpperCase());
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returnMod = SourceType.valueOf(modName.replace(",", ""));
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} catch (Exception e) {
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Logger.error(modName);
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Logger.error(e);
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return SourceType.NONE;
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return SourceType.None;
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}
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return returnMod;
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}
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@@ -95,7 +95,7 @@ public enum ChatManager {
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PlayerBonuses bonus = pc.getBonuses();
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if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.NONE)) {
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if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
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ChatManager.chatSayError(pc, SILENCED);
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return true;
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}
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@@ -38,7 +38,7 @@ public enum CombatManager {
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case PlayerCharacter:
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case Mob:
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PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
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if (bonuses != null && bonuses.getBool(Enum.ModType.ImmuneToAttack, Enum.SourceType.NONE))
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if (bonuses != null && bonuses.getBool(Enum.ModType.ImmuneToAttack, Enum.SourceType.None))
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return;
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break;
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case NPC:
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@@ -90,7 +90,7 @@ public enum CombatManager {
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if (weapon != null) {
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if (bonus != null)
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rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.NONE);
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rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
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attackRange = weapon.template.item_weapon_max_range * rangeMod;
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}
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@@ -210,15 +210,15 @@ public enum CombatManager {
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//get the damage type
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Enum.SourceType damageType;
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Enum.DamageType damageType;
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if (attacker.charItemManager.getEquipped().get(slot) == null) {
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damageType = Enum.SourceType.CRUSHING;
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damageType = Enum.DamageType.Crush;
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if (attacker.getObjectType().equals(Enum.GameObjectType.Mob))
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if (((Mob) attacker).isSiege())
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damageType = Enum.SourceType.SIEGE;
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damageType = Enum.DamageType.Siege;
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} else {
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damageType = (Enum.SourceType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
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damageType = (Enum.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
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}
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//get resists
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@@ -318,11 +318,11 @@ public enum CombatManager {
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE));
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if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(Enum.ModType.WeaponSpeed, Enum.SourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.NONE) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.NONE));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.None));
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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@@ -75,7 +75,7 @@ public enum MovementManager {
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toMove.setIsCasting(false);
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toMove.setItemCasting(false);
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if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) {
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if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
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return;
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}
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@@ -391,7 +391,7 @@ public enum MovementManager {
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//don't move if player is stunned or rooted
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PlayerBonuses bonus = member.getBonuses();
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if (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotMove, SourceType.NONE))
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if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
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continue;
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member.update();
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@@ -433,9 +433,9 @@ public enum NPCManager {
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for (Item equipped : mob.charItemManager.equipped.values()) {
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if (equipped.template.item_type.equals(Enum.ItemType.ARMOR)) {
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mob.resists.setResist(Enum.SourceType.SLASHING, mob.resists.getResist(Enum.SourceType.SLASHING, 0) + equipped.template.combat_attack_resist.get("SLASHING"));
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mob.resists.setResist(Enum.SourceType.CRUSHING, mob.resists.getResist(Enum.SourceType.CRUSHING, 0) + equipped.template.combat_attack_resist.get("CRUSHING"));
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mob.resists.setResist(Enum.SourceType.PIERCING, mob.resists.getResist(Enum.SourceType.PIERCING, 0) + equipped.template.combat_attack_resist.get("PIERCING"));
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mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash, 0) + equipped.template.combat_attack_resist.get("SLASHING"));
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mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush, 0) + equipped.template.combat_attack_resist.get("CRUSHING"));
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mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce, 0) + equipped.template.combat_attack_resist.get("PIERCING"));
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}
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}
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}
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@@ -332,7 +332,7 @@ public enum PowersManager {
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = playerCharacter.getBonuses();
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotCast, SourceType.NONE) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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// if moving make sure spell valid for movement
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@@ -468,7 +468,7 @@ public enum PowersManager {
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cost = 0;
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if (bonus != null)
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cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.NONE));
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cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
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if (playerCharacter.getAltitude() > 0)
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cost *= 1.5f;
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@@ -615,7 +615,7 @@ public enum PowersManager {
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = caster.getBonuses();
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotCast, SourceType.NONE) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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// if moving make sure spell valid for movement
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@@ -775,7 +775,7 @@ public enum PowersManager {
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PlayerBonuses bonus = playerCharacter.getBonuses();
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if (bonus != null) {
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if (bonus.getBool(ModType.Stunned, SourceType.NONE))
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if (bonus.getBool(ModType.Stunned, SourceType.None))
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return;
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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@@ -1053,7 +1053,7 @@ public enum PowersManager {
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// verify player is not stunned or power type is blocked
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PlayerBonuses bonus = caster.getBonuses();
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if (bonus != null) {
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if (bonus.getBool(ModType.Stunned, SourceType.NONE))
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if (bonus.getBool(ModType.Stunned, SourceType.None))
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return;
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus.getBool(ModType.BlockedPowerType, sourceType))
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@@ -1688,7 +1688,7 @@ public enum PowersManager {
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PlayerCharacter pcc = (PlayerCharacter) awo;
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PlayerBonuses bonuses = pcc.getBonuses();
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.NONE)) {
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
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awolist.remove();
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continue;
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}
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@@ -1838,7 +1838,7 @@ public enum PowersManager {
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// Remove players who are in safe mode
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PlayerCharacter pcc = (PlayerCharacter) awo;
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PlayerBonuses bonuses = pcc.getBonuses();
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.NONE)) {
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
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awolist.remove();
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continue;
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}
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|
||||
@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||
((AbstractCharacter) source).cancelLastChant();
|
||||
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.NONE)) {
|
||||
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||
((AbstractCharacter) source).cancelLastChant();
|
||||
|
||||
@@ -947,7 +947,7 @@ public class MobAI {
|
||||
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
|
||||
if (mob.getHealth() < mob.getHealthMax()) {
|
||||
|
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.NONE)) * 0.01f);
|
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
|
||||
mob.setHealth(mob.getHealth() + recoveredHealth);
|
||||
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@ public class MovementUtilities {
|
||||
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
|
||||
return false;
|
||||
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.NONE) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.NONE));
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||
}
|
||||
|
||||
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
||||
|
||||
@@ -90,7 +90,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
//account for durability modifications
|
||||
|
||||
float durMod = toRepair.getBonusPercent(Enum.ModType.Durability, Enum.SourceType.NONE);
|
||||
float durMod = toRepair.getBonusPercent(Enum.ModType.Durability, Enum.SourceType.None);
|
||||
max *= (1 + (durMod * 0.01f));
|
||||
|
||||
if (dur >= max || dur < 1) {
|
||||
|
||||
@@ -149,7 +149,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
|
||||
else if (awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
|
||||
|
||||
if (bonus != null && bonus.getBool(Enum.ModType.CannotTrack, Enum.SourceType.NONE))
|
||||
if (bonus != null && bonus.getBool(Enum.ModType.CannotTrack, Enum.SourceType.None))
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -529,7 +529,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
boolean canFly = false;
|
||||
PlayerBonuses bonus = flyer.getBonuses();
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.FLY) && bonus.getBool(ModType.Fly, SourceType.NONE) && flyer.isAlive())
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
|
||||
canFly = true;
|
||||
|
||||
return canFly;
|
||||
@@ -615,10 +615,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// add any bonuses
|
||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.NONE);
|
||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
|
||||
|
||||
// Finally multiply any percent modifiers. DO THIS LAST!
|
||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.NONE);
|
||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
|
||||
defense = (short) (defense * (1 + pos_Bonus));
|
||||
|
||||
//Lucky rune applies next
|
||||
@@ -627,7 +627,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
//and negative percent modifiers
|
||||
//already done...
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.NONE);
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
|
||||
defense = (short) (defense * (1 + neg_Bonus));
|
||||
|
||||
} else
|
||||
@@ -729,7 +729,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
|
||||
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.NONE);
|
||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
|
||||
|
||||
if (mainHand)
|
||||
abstractCharacter.rangeHandOne *= range_bonus;
|
||||
@@ -773,10 +773,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// add in any bonuses to atr
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.NONE);
|
||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.NONE));
|
||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
|
||||
atr *= pos_Bonus;
|
||||
|
||||
// next precise
|
||||
@@ -784,7 +784,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
|
||||
|
||||
//and negative percent modifiers
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.NONE);
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
|
||||
atr *= (1 + neg_Bonus);
|
||||
}
|
||||
@@ -804,9 +804,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
else
|
||||
speed = 20f; //unarmed attack speed
|
||||
if (weapon != null)
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.NONE));
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
||||
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.NONE));
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
|
||||
if (speed < 10)
|
||||
speed = 10;
|
||||
@@ -815,22 +815,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
if (weapon != null) {
|
||||
// Add any base bonuses
|
||||
|
||||
min += weapon.getBonus(ModType.MinDamage, SourceType.NONE);
|
||||
max += weapon.getBonus(ModType.MaxDamage, SourceType.NONE);
|
||||
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
|
||||
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
|
||||
|
||||
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.NONE);
|
||||
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.NONE);
|
||||
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
||||
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
|
||||
float percentMinDamage = 1;
|
||||
float percentMaxDamage = 1;
|
||||
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.NONE);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.NONE);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.NONE);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.NONE);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
|
||||
min *= percentMinDamage;
|
||||
@@ -867,21 +867,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// add in any bonuses to damage
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.NONE);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.NONE);
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
|
||||
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.NONE);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.NONE);
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
|
||||
float percentMinDamage = 1;
|
||||
float percentMaxDamage = 1;
|
||||
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.NONE);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.NONE);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.NONE);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.NONE);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
minDamage *= percentMinDamage;
|
||||
maxDamage *= percentMaxDamage;
|
||||
@@ -930,8 +930,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//apply item defense bonuses
|
||||
|
||||
if (shield != null) {
|
||||
def += shield.getBonus(ModType.DR, SourceType.NONE);
|
||||
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.NONE));
|
||||
def += shield.getBonus(ModType.DR, SourceType.None);
|
||||
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
|
||||
|
||||
}
|
||||
|
||||
@@ -974,8 +974,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//apply item defense bonuses
|
||||
|
||||
if (armor != null) {
|
||||
def += armor.getBonus(ModType.DR, SourceType.NONE);
|
||||
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.NONE));
|
||||
def += armor.getBonus(ModType.DR, SourceType.None);
|
||||
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
||||
}
|
||||
|
||||
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
|
||||
@@ -2176,7 +2176,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
PowersManager.cancelOnTakeDamage(this);
|
||||
}
|
||||
|
||||
public final void cancelOnTakeDamage(final SourceType type, final float amount) {
|
||||
public final void cancelOnTakeDamage(final DamageType type, final float amount) {
|
||||
boolean changed = false;
|
||||
for (String s : this.effects.keySet()) {
|
||||
Effect eff = this.effects.get(s);
|
||||
|
||||
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
|
||||
|
||||
if (this.bonuses != null)
|
||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.NONE));
|
||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return atr;
|
||||
atr += bonus.getFloat(ModType.OCV, SourceType.NONE);
|
||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.NONE);
|
||||
atr += bonus.getFloat(ModType.OCV, SourceType.None);
|
||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
|
||||
atr *= (1 + pos_Bonus);
|
||||
//rUNES will already be applied
|
||||
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
|
||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.NONE);
|
||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
atr *= (1 + neg_Bonus);
|
||||
return atr;
|
||||
}
|
||||
|
||||
@@ -592,7 +592,7 @@ public class Effect {
|
||||
}
|
||||
|
||||
//Used for verifying when damage absorbers fails
|
||||
public boolean cancelOnTakeDamage(Enum.SourceType type, float amount) {
|
||||
public boolean cancelOnTakeDamage(Enum.DamageType type, float amount) {
|
||||
if (!this.eb.cancelOnTakeDamage())
|
||||
return false;
|
||||
if (this.eb == null || amount < 0f)
|
||||
|
||||
@@ -62,7 +62,7 @@ public class ItemTemplate {
|
||||
public int item_weapon_projectile_id;
|
||||
public float item_weapon_projectile_speed;
|
||||
public int item_weapon_combat_idle_anim;
|
||||
public HashMap<Enum.SourceType, int[]> item_weapon_damage = new HashMap<>();
|
||||
public HashMap<Enum.DamageType, int[]> item_weapon_damage = new HashMap<>();
|
||||
public ArrayList<int[]> weapon_attack_anim_right = new ArrayList();
|
||||
public ArrayList<int[]> weapon_attack_anim_left = new ArrayList();
|
||||
public Enum.AttributeType item_primary_attr = Enum.AttributeType.None;
|
||||
@@ -227,11 +227,11 @@ public class ItemTemplate {
|
||||
if (weapon_damage.isEmpty() == false)
|
||||
for (Object o : weapon_damage) {
|
||||
JSONObject damage_entry = (JSONObject) o;
|
||||
Enum.SourceType sourceType = Enum.SourceType.valueOf(((String) damage_entry.get("damage_type")).toUpperCase());
|
||||
Enum.DamageType damageType = Enum.DamageType.valueOf(((String) damage_entry.get("damage_type")));
|
||||
int min = ((Long) damage_entry.get("damage_min")).intValue();
|
||||
int max = ((Long) damage_entry.get("damage_max")).intValue();
|
||||
int[] minMax = {min, max};
|
||||
item_weapon_damage.put(sourceType, minMax);
|
||||
item_weapon_damage.put(damageType, minMax);
|
||||
}
|
||||
|
||||
JSONArray attack_anim_right = (JSONArray) item_weapon.get("weapon_attack_anim_right");
|
||||
|
||||
+18
-18
@@ -710,19 +710,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
// TODO modify for equipment
|
||||
if (this.bonuses != null) {
|
||||
// modify for effects
|
||||
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.STRENGTH);
|
||||
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.DEXTERITY);
|
||||
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.CONSTITUTION);
|
||||
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.INTELLIGENCE);
|
||||
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.SPIRIT);
|
||||
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
|
||||
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
|
||||
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
|
||||
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
|
||||
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
|
||||
|
||||
// apply dex penalty for armor
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.STRENGTH));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.DEXTERITY));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.CONSTITUTION));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.INTELLIGENCE));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.SPIRIT));
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
}
|
||||
|
||||
// Set current stats
|
||||
@@ -739,7 +739,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
float bonus = 1;
|
||||
if (this.bonuses != null)
|
||||
// get rune and effect bonuses
|
||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.NONE));
|
||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
|
||||
|
||||
if (this.isPlayerGuard())
|
||||
switch (this.mobBase.getLoadID()) {
|
||||
@@ -836,7 +836,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
if (!this.isMoving())
|
||||
return;
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || this.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
|
||||
this.stopMovement(this.getMovementLoc());
|
||||
@@ -1072,15 +1072,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
// Apply any bonuses from runes and effects
|
||||
|
||||
if (this.bonuses != null) {
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.NONE);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.NONE);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.NONE);
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
|
||||
//apply effects percent modifiers. DO THIS LAST!
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.NONE));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.NONE));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.NONE));
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
}
|
||||
|
||||
// Set max health, mana and stamina
|
||||
|
||||
@@ -229,7 +229,7 @@ public class PlayerBonuses {
|
||||
|
||||
//Update seeInvis if needed
|
||||
|
||||
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.NONE);
|
||||
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
|
||||
if (pc.getSeeInvis() < seeInvis)
|
||||
pc.setSeeInvis((short) seeInvis);
|
||||
|
||||
@@ -458,13 +458,13 @@ public class PlayerBonuses {
|
||||
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
|
||||
|
||||
if (amount != 0)
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + amount);
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
||||
|
||||
if (percentAmount != 0)
|
||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||
|
||||
if (percentAmountNegative != 0)
|
||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3091,7 +3091,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
if (this.bonuses != null)
|
||||
// get rune and effect bonuses
|
||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.NONE);
|
||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
|
||||
|
||||
// TODO get equip bonus
|
||||
this.update();
|
||||
@@ -3595,8 +3595,8 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
//calculateModifiedStats();
|
||||
//update hide and seeInvis levels
|
||||
if (this.bonuses != null) {
|
||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.NONE);
|
||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.NONE);
|
||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
|
||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
|
||||
} else {
|
||||
this.hidden = (byte) 0;
|
||||
this.seeInvis = (byte) 0;
|
||||
@@ -3664,21 +3664,21 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
// TODO modify for equipment
|
||||
if (this.bonuses != null) {
|
||||
// modify for effects
|
||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.STRENGTH));
|
||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.DEXTERITY));
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.CONSTITUTION));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.INTELLIGENCE));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.SPIRIT));
|
||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
|
||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
|
||||
|
||||
// apply dex penalty for armor
|
||||
dexVal *= this.dexPenalty;
|
||||
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.STRENGTH));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.DEXTERITY));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.CONSTITUTION));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.INTELLIGENCE));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.SPIRIT));
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
|
||||
} else
|
||||
// apply dex penalty for armor
|
||||
@@ -3774,24 +3774,24 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
wbOff = off.template;
|
||||
|
||||
//set block if block found
|
||||
this.bonuses.setBool(ModType.Block, SourceType.NONE, false);
|
||||
this.bonuses.setBool(ModType.Block, SourceType.None, false);
|
||||
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
|
||||
if (off != null && off.template != null && ItemTemplate.isShield(off))
|
||||
this.bonuses.setBool(ModType.Block, SourceType.NONE, true);
|
||||
this.bonuses.setBool(ModType.Block, SourceType.None, true);
|
||||
|
||||
//set dodge if rogue
|
||||
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.NONE, true);
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
|
||||
else
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.NONE, false);
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
|
||||
|
||||
//set parry if fighter or thief and no invalid weapon found
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.NONE, false);
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
|
||||
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|
||||
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
|
||||
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.NONE, true);
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -3890,13 +3890,13 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
|
||||
//apply effects
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.NONE);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.NONE);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.NONE);
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.NONE));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.NONE));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.NONE));
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
|
||||
}
|
||||
|
||||
@@ -3931,11 +3931,11 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
ModType modType = ModType.GetModType(type);
|
||||
|
||||
// must be allowed to use this passive
|
||||
if (!this.bonuses.getBool(modType, SourceType.NONE))
|
||||
if (!this.bonuses.getBool(modType, SourceType.None))
|
||||
return 0f;
|
||||
|
||||
// must not be stunned
|
||||
if (this.bonuses.getBool(ModType.Stunned, SourceType.NONE))
|
||||
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
||||
return 0f;
|
||||
|
||||
// Get base skill amount
|
||||
@@ -3947,7 +3947,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
amount = sk.getModifiedAmount();
|
||||
|
||||
// Add bonuses
|
||||
amount += this.bonuses.getFloat(modType, SourceType.NONE);
|
||||
amount += this.bonuses.getFloat(modType, SourceType.None);
|
||||
|
||||
// Add item bonuses and return
|
||||
if (type.equals(ModType.Dodge) && !fromCombat)
|
||||
@@ -4381,7 +4381,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
Vector3fImmutable newLoc = this.getMovementLoc();
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || this.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
this.stopMovement(newLoc);
|
||||
return;
|
||||
|
||||
+125
-124
@@ -26,9 +26,9 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
public class Resists {
|
||||
|
||||
private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private ConcurrentHashMap<SourceType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private ConcurrentHashMap<SourceType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private SourceType protection;
|
||||
private ConcurrentHashMap<Enum.DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private ConcurrentHashMap<Enum.DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private Enum.DamageType protection;
|
||||
private int protectionTrains = 0;
|
||||
private boolean immuneToAll;
|
||||
|
||||
@@ -51,9 +51,9 @@ public class Resists {
|
||||
}
|
||||
|
||||
public Resists(Resists r) {
|
||||
for (SourceType dt : r.resists.keySet())
|
||||
for (Enum.DamageType dt : r.resists.keySet())
|
||||
this.resists.put(dt, r.resists.get(dt));
|
||||
for (SourceType dt : r.immuneTo.keySet())
|
||||
for (Enum.DamageType dt : r.immuneTo.keySet())
|
||||
this.immuneTo.put(dt, r.immuneTo.get(dt));
|
||||
this.protection = r.protection;
|
||||
this.protectionTrains = r.protectionTrains;
|
||||
@@ -83,30 +83,30 @@ public class Resists {
|
||||
*/
|
||||
public Resists(ResultSet rs) throws SQLException {
|
||||
this.immuneToAll = false;
|
||||
this.resists.put(SourceType.SLASHING, rs.getFloat("slash"));
|
||||
this.resists.put(SourceType.CRUSHING, rs.getFloat("crush"));
|
||||
this.resists.put(SourceType.PIERCING, rs.getFloat("pierce"));
|
||||
this.resists.put(SourceType.MAGIC, rs.getFloat("magic"));
|
||||
this.resists.put(SourceType.BLEEDING, rs.getFloat("bleed"));
|
||||
this.resists.put(SourceType.POISON, rs.getFloat("poison"));
|
||||
this.resists.put(SourceType.MENTAL, rs.getFloat("mental"));
|
||||
this.resists.put(SourceType.HOLY, rs.getFloat("holy"));
|
||||
this.resists.put(SourceType.UNHOLY, rs.getFloat("unholy"));
|
||||
this.resists.put(SourceType.LIGHTNING, rs.getFloat("lightning"));
|
||||
this.resists.put(SourceType.FIRE, rs.getFloat("fire"));
|
||||
this.resists.put(SourceType.COLD, rs.getFloat("cold"));
|
||||
this.resists.put(SourceType.HEALING, 0f);
|
||||
this.resists.put(Enum.DamageType.Slash, rs.getFloat("slash"));
|
||||
this.resists.put(Enum.DamageType.Crush, rs.getFloat("crush"));
|
||||
this.resists.put(Enum.DamageType.Pierce, rs.getFloat("pierce"));
|
||||
this.resists.put(Enum.DamageType.Magic, rs.getFloat("magic"));
|
||||
this.resists.put(Enum.DamageType.Bleed, rs.getFloat("bleed"));
|
||||
this.resists.put(Enum.DamageType.Poison, rs.getFloat("poison"));
|
||||
this.resists.put(Enum.DamageType.Mental, rs.getFloat("mental"));
|
||||
this.resists.put(Enum.DamageType.Holy, rs.getFloat("holy"));
|
||||
this.resists.put(Enum.DamageType.Unholy, rs.getFloat("unholy"));
|
||||
this.resists.put(Enum.DamageType.Lightning, rs.getFloat("lightning"));
|
||||
this.resists.put(Enum.DamageType.Fire, rs.getFloat("fire"));
|
||||
this.resists.put(Enum.DamageType.Cold, rs.getFloat("cold"));
|
||||
this.resists.put(Enum.DamageType.Healing, 0f);
|
||||
}
|
||||
|
||||
//Handle Fortitudes
|
||||
private static float handleFortitude(AbstractCharacter target, SourceType type, float damage) {
|
||||
private static float handleFortitude(AbstractCharacter target, Enum.DamageType type, float damage) {
|
||||
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
|
||||
return damage;
|
||||
PlayerBonuses bonus = target.getBonuses();
|
||||
|
||||
//see if there is a fortitude
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.NONE);
|
||||
if (damageCap == 0f || type == SourceType.HEALING)
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
|
||||
if (damageCap == 0f || type == Enum.DamageType.Healing)
|
||||
return damage;
|
||||
|
||||
//is fortitude, Are we under the cap?
|
||||
@@ -126,21 +126,21 @@ public class Resists {
|
||||
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
|
||||
return damage;
|
||||
|
||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.NONE);
|
||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
|
||||
//Adjust damage down and return new amount
|
||||
float aadc = 1 + adjustedDamage;
|
||||
return capFire * aadc;
|
||||
}
|
||||
|
||||
//Test if Damagetype is valid for foritude
|
||||
private static boolean isValidDamageCapType(HashSet<SourceType> forts, SourceType damageType, boolean exclusive) {
|
||||
private static boolean isValidDamageCapType(HashSet<SourceType> forts, Enum.DamageType damageType, boolean exclusive) {
|
||||
for (SourceType fort : forts) {
|
||||
SourceType dt = SourceType.valueOf(fort.name().toUpperCase());
|
||||
Enum.DamageType dt = Enum.DamageType.valueOf(fort.name());
|
||||
|
||||
if (dt == SourceType.NONE)
|
||||
if (dt.equals(Enum.DamageType.None))
|
||||
continue;
|
||||
|
||||
if (dt == damageType) {
|
||||
if (dt.equals(damageType)) {
|
||||
return exclusive;
|
||||
}
|
||||
}
|
||||
@@ -195,19 +195,19 @@ public class Resists {
|
||||
*/
|
||||
public final void setBuildingResists() {
|
||||
this.immuneToAll = false;
|
||||
this.resists.put(SourceType.SLASHING, 85f);
|
||||
this.resists.put(SourceType.CRUSHING, 85f);
|
||||
this.immuneTo.put(SourceType.PIERCING, true);
|
||||
this.immuneTo.put(SourceType.MAGIC, true);
|
||||
this.immuneTo.put(SourceType.BLEEDING, true);
|
||||
this.immuneTo.put(SourceType.POISON, true);
|
||||
this.immuneTo.put(SourceType.MENTAL, true);
|
||||
this.immuneTo.put(SourceType.HOLY, true);
|
||||
this.immuneTo.put(SourceType.UNHOLY, true);
|
||||
this.immuneTo.put(SourceType.LIGHTNING, true);
|
||||
this.immuneTo.put(SourceType.FIRE, true);
|
||||
this.immuneTo.put(SourceType.COLD, true);
|
||||
this.resists.put(SourceType.SIEGE, 0f);
|
||||
this.resists.put(Enum.DamageType.Slash, 85f);
|
||||
this.resists.put(Enum.DamageType.Crush, 85f);
|
||||
this.resists.put(Enum.DamageType.Siege, 0f);
|
||||
this.immuneTo.put(Enum.DamageType.Pierce, true);
|
||||
this.immuneTo.put(Enum.DamageType.Magic, true);
|
||||
this.immuneTo.put(Enum.DamageType.Bleed, true);
|
||||
this.immuneTo.put(Enum.DamageType.Poison, true);
|
||||
this.immuneTo.put(Enum.DamageType.Mental, true);
|
||||
this.immuneTo.put(Enum.DamageType.Holy, true);
|
||||
this.immuneTo.put(Enum.DamageType.Unholy, true);
|
||||
this.immuneTo.put(Enum.DamageType.Lightning, true);
|
||||
this.immuneTo.put(Enum.DamageType.Fire, true);
|
||||
this.immuneTo.put(Enum.DamageType.Cold, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -216,19 +216,19 @@ public class Resists {
|
||||
*/
|
||||
public final void setMineResists() {
|
||||
this.immuneToAll = false;
|
||||
this.immuneTo.put(SourceType.SLASHING, true);
|
||||
this.immuneTo.put(SourceType.CRUSHING, true);
|
||||
this.immuneTo.put(SourceType.PIERCING, true);
|
||||
this.immuneTo.put(SourceType.MAGIC, true);
|
||||
this.immuneTo.put(SourceType.BLEEDING, true);
|
||||
this.immuneTo.put(SourceType.POISON, true);
|
||||
this.immuneTo.put(SourceType.MENTAL, true);
|
||||
this.immuneTo.put(SourceType.HOLY, true);
|
||||
this.immuneTo.put(SourceType.UNHOLY, true);
|
||||
this.immuneTo.put(SourceType.LIGHTNING, true);
|
||||
this.immuneTo.put(SourceType.FIRE, true);
|
||||
this.immuneTo.put(SourceType.COLD, true);
|
||||
this.resists.put(SourceType.SIEGE, 0f);
|
||||
this.immuneTo.put(Enum.DamageType.Slash, true);
|
||||
this.immuneTo.put(Enum.DamageType.Crush, true);
|
||||
this.immuneTo.put(Enum.DamageType.Pierce, true);
|
||||
this.immuneTo.put(Enum.DamageType.Magic, true);
|
||||
this.immuneTo.put(Enum.DamageType.Bleed, true);
|
||||
this.immuneTo.put(Enum.DamageType.Poison, true);
|
||||
this.immuneTo.put(Enum.DamageType.Mental, true);
|
||||
this.immuneTo.put(Enum.DamageType.Holy, true);
|
||||
this.immuneTo.put(Enum.DamageType.Unholy, true);
|
||||
this.immuneTo.put(Enum.DamageType.Lightning, true);
|
||||
this.immuneTo.put(Enum.DamageType.Fire, true);
|
||||
this.immuneTo.put(Enum.DamageType.Cold, true);
|
||||
this.resists.put(Enum.DamageType.Siege, 0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -236,27 +236,27 @@ public class Resists {
|
||||
*/
|
||||
public final void setGenericResists() {
|
||||
this.immuneToAll = false;
|
||||
this.resists.put(SourceType.SLASHING, 0f);
|
||||
this.resists.put(SourceType.CRUSHING, 0f);
|
||||
this.resists.put(SourceType.PIERCING, 0f);
|
||||
this.resists.put(SourceType.MAGIC, 0f);
|
||||
this.resists.put(SourceType.BLEEDING, 0f);
|
||||
this.resists.put(SourceType.POISON, 0f);
|
||||
this.resists.put(SourceType.MENTAL, 0f);
|
||||
this.resists.put(SourceType.HOLY, 0f);
|
||||
this.resists.put(SourceType.UNHOLY, 0f);
|
||||
this.resists.put(SourceType.LIGHTNING, 0f);
|
||||
this.resists.put(SourceType.FIRE, 0f);
|
||||
this.resists.put(SourceType.COLD, 0f);
|
||||
this.resists.put(SourceType.HEALING, 0f);
|
||||
this.immuneTo.put(SourceType.SIEGE, true);
|
||||
this.resists.put(Enum.DamageType.Slash, 0f);
|
||||
this.resists.put(Enum.DamageType.Crush, 0f);
|
||||
this.resists.put(Enum.DamageType.Pierce, 0f);
|
||||
this.resists.put(Enum.DamageType.Magic, 0f);
|
||||
this.resists.put(Enum.DamageType.Bleed, 0f);
|
||||
this.resists.put(Enum.DamageType.Poison, 0f);
|
||||
this.resists.put(Enum.DamageType.Mental, 0f);
|
||||
this.resists.put(Enum.DamageType.Holy, 0f);
|
||||
this.resists.put(Enum.DamageType.Unholy, 0f);
|
||||
this.resists.put(Enum.DamageType.Lightning, 0f);
|
||||
this.resists.put(Enum.DamageType.Fire, 0f);
|
||||
this.resists.put(Enum.DamageType.Cold, 0f);
|
||||
this.resists.put(Enum.DamageType.Healing, 0f);
|
||||
this.immuneTo.put(Enum.DamageType.Siege, true);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a resist
|
||||
*/
|
||||
public float getResist(SourceType type, int trains) {
|
||||
public float getResist(Enum.DamageType type, int trains) {
|
||||
//get resisted amount
|
||||
Float amount = 0f;
|
||||
if (this.resists.containsKey(type))
|
||||
@@ -278,7 +278,7 @@ public class Resists {
|
||||
/**
|
||||
* get immuneTo
|
||||
*/
|
||||
public boolean immuneTo(SourceType type) {
|
||||
public boolean immuneTo(Enum.DamageType type) {
|
||||
if (this.immuneTo.containsKey(type))
|
||||
return this.immuneTo.get(type);
|
||||
else
|
||||
@@ -293,13 +293,13 @@ public class Resists {
|
||||
}
|
||||
|
||||
public boolean immuneToAttacks() {
|
||||
return immuneTo(SourceType.IMMUNETOATTACK);
|
||||
return immuneTo(Enum.DamageType.Attack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a resist
|
||||
*/
|
||||
public void setResist(SourceType type, float value) {
|
||||
public void setResist(Enum.DamageType type, float value) {
|
||||
this.resists.put(type, value);
|
||||
}
|
||||
|
||||
@@ -322,12 +322,12 @@ public class Resists {
|
||||
* get Damage after resist
|
||||
* Expects heals as negative damage and damage as positive damage for fortitudes.
|
||||
*/
|
||||
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, SourceType type, float damage, int trains) {
|
||||
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, Enum.DamageType type, float damage, int trains) {
|
||||
//handle fortitudes
|
||||
damage = handleFortitude(target, type, damage);
|
||||
|
||||
//calculate armor piercing
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.NONE);
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||
|
||||
//check to see if any damage absorbers should cancel
|
||||
@@ -346,41 +346,41 @@ public class Resists {
|
||||
|
||||
if (rb != null) {
|
||||
// Handle immunities
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||
this.immuneTo.put(SourceType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.BLIND))
|
||||
this.immuneTo.put(SourceType.BLIND, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.NONE))
|
||||
this.immuneTo.put(SourceType.IMMUNETOATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.NONE))
|
||||
this.immuneTo.put(SourceType.IMMUNETOPOWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.POWERBLOCK))
|
||||
this.immuneTo.put(SourceType.POWERBLOCK, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DEBUFF))
|
||||
this.immuneTo.put(SourceType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.FEAR))
|
||||
this.immuneTo.put(SourceType.FEAR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.CHARM))
|
||||
this.immuneTo.put(SourceType.CHARM, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.ROOT))
|
||||
this.immuneTo.put(SourceType.ROOT, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.SNARE))
|
||||
this.immuneTo.put(SourceType.SNARE, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
this.immuneTo.put(Enum.DamageType.Stun, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(Enum.DamageType.Blind, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
this.immuneTo.put(Enum.DamageType.Attack, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
this.immuneTo.put(Enum.DamageType.Powers, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(Enum.DamageType.Powerblock, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
this.immuneTo.put(Enum.DamageType.DeBuff, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
this.immuneTo.put(Enum.DamageType.Fear, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
||||
this.immuneTo.put(Enum.DamageType.Charm, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
this.immuneTo.put(Enum.DamageType.Root, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
this.immuneTo.put(Enum.DamageType.Snare, true);
|
||||
|
||||
// Handle resists
|
||||
slash += rb.getFloat(ModType.Resistance, SourceType.SLASHING);
|
||||
crush += rb.getFloat(ModType.Resistance, SourceType.CRUSHING);
|
||||
pierce += rb.getFloat(ModType.Resistance, SourceType.PIERCING);
|
||||
magic += rb.getFloat(ModType.Resistance, SourceType.MAGIC);
|
||||
bleed += rb.getFloat(ModType.Resistance, SourceType.BLEEDING);
|
||||
poison += rb.getFloat(ModType.Resistance, SourceType.POISON);
|
||||
mental += rb.getFloat(ModType.Resistance, SourceType.MENTAL);
|
||||
holy += rb.getFloat(ModType.Resistance, SourceType.HOLY);
|
||||
unholy += rb.getFloat(ModType.Resistance, SourceType.UNHOLY);
|
||||
lightning += rb.getFloat(ModType.Resistance, SourceType.LIGHTNING);
|
||||
fire += rb.getFloat(ModType.Resistance, SourceType.FIRE);
|
||||
cold += rb.getFloat(ModType.Resistance, SourceType.COLD);
|
||||
healing += rb.getFloat(ModType.Resistance, SourceType.HEALING); // DamageType.Healing.name());
|
||||
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
|
||||
crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
|
||||
pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
|
||||
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
|
||||
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
|
||||
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
||||
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
|
||||
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
|
||||
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
|
||||
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
||||
|
||||
}
|
||||
|
||||
@@ -404,29 +404,30 @@ public class Resists {
|
||||
}
|
||||
}
|
||||
|
||||
this.resists.put(SourceType.SLASHING, slash);
|
||||
this.resists.put(SourceType.CRUSHING, crush);
|
||||
this.resists.put(SourceType.PIERCING, pierce);
|
||||
this.resists.put(SourceType.MAGIC, magic);
|
||||
this.resists.put(SourceType.BLEEDING, bleed);
|
||||
this.resists.put(SourceType.POISON, poison);
|
||||
this.resists.put(SourceType.MENTAL, mental);
|
||||
this.resists.put(SourceType.HOLY, holy);
|
||||
this.resists.put(SourceType.UNHOLY, unholy);
|
||||
this.resists.put(SourceType.LIGHTNING, lightning);
|
||||
this.resists.put(SourceType.FIRE, fire);
|
||||
this.resists.put(SourceType.COLD, cold);
|
||||
this.resists.put(SourceType.HEALING, healing);
|
||||
this.immuneTo.put(SourceType.SIEGE, true);
|
||||
this.resists.put(Enum.DamageType.Slash, slash);
|
||||
this.resists.put(Enum.DamageType.Crush, crush);
|
||||
this.resists.put(Enum.DamageType.Pierce, pierce);
|
||||
this.resists.put(Enum.DamageType.Magic, magic);
|
||||
this.resists.put(Enum.DamageType.Bleed, bleed);
|
||||
this.resists.put(Enum.DamageType.Poison, poison);
|
||||
this.resists.put(Enum.DamageType.Mental, mental);
|
||||
this.resists.put(Enum.DamageType.Holy, holy);
|
||||
this.resists.put(Enum.DamageType.Unholy, unholy);
|
||||
this.resists.put(Enum.DamageType.Lightning, lightning);
|
||||
this.resists.put(Enum.DamageType.Fire, fire);
|
||||
this.resists.put(Enum.DamageType.Cold, cold);
|
||||
this.resists.put(Enum.DamageType.Healing, healing);
|
||||
|
||||
this.immuneTo.put(Enum.DamageType.Siege, true);
|
||||
|
||||
// debug printing of resists
|
||||
// printResists(pc);
|
||||
}
|
||||
|
||||
public void printResistsToClient(PlayerCharacter pc) {
|
||||
for (SourceType dt : resists.keySet())
|
||||
for (Enum.DamageType dt : resists.keySet())
|
||||
ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt));
|
||||
for (SourceType dt : immuneTo.keySet())
|
||||
for (Enum.DamageType dt : immuneTo.keySet())
|
||||
ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt));
|
||||
ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll);
|
||||
if (protection != null)
|
||||
@@ -439,9 +440,9 @@ public class Resists {
|
||||
String out = pc.getName();
|
||||
|
||||
out += "Resists: ";
|
||||
Iterator<SourceType> it = this.resists.keySet().iterator();
|
||||
Iterator<Enum.DamageType> it = this.resists.keySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
SourceType damType = it.next();
|
||||
Enum.DamageType damType = it.next();
|
||||
String dtName = damType.name();
|
||||
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
||||
}
|
||||
@@ -449,7 +450,7 @@ public class Resists {
|
||||
out += "ImmuneTo: ";
|
||||
it = this.immuneTo.keySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
SourceType damType = it.next();
|
||||
Enum.DamageType damType = it.next();
|
||||
|
||||
String dtName = damType.name();
|
||||
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
||||
|
||||
@@ -254,19 +254,19 @@ public class ActionsBase {
|
||||
//TODO make this more efficient then testing strings
|
||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||
return true; //Currently stun immune. Skip stun
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.SNARE))
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
return true; //Currently snare immune. Skip snare
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.BLIND))
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
return true; //Currently blind immune. Skip blind
|
||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.POWERBLOCK))
|
||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
return true; //Currently power block immune. Skip power block
|
||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.ROOT))
|
||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
return true;
|
||||
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||
// return true; //Currently shadowmantled. Skip heals
|
||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.FLY))
|
||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||
return true;
|
||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.NONE))
|
||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||
return true;
|
||||
else
|
||||
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
|
||||
@@ -13,18 +13,18 @@ import engine.Enum;
|
||||
|
||||
public class DamageShield {
|
||||
|
||||
private final Enum.SourceType damageType;
|
||||
private final Enum.DamageType damageType;
|
||||
private final float amount;
|
||||
private final boolean usePercent;
|
||||
|
||||
public DamageShield(Enum.SourceType damageType, float amount, boolean usePercent) {
|
||||
public DamageShield(Enum.DamageType damageType, float amount, boolean usePercent) {
|
||||
super();
|
||||
this.damageType = damageType;
|
||||
this.amount = amount;
|
||||
this.usePercent = usePercent;
|
||||
}
|
||||
|
||||
public Enum.SourceType getDamageType() {
|
||||
public Enum.DamageType getDamageType() {
|
||||
return this.damageType;
|
||||
}
|
||||
|
||||
|
||||
@@ -313,7 +313,7 @@ public class EffectsBase {
|
||||
|
||||
}
|
||||
|
||||
public boolean containsDamageType(Enum.SourceType dt) {
|
||||
public boolean containsDamageType(Enum.DamageType dt) {
|
||||
if (!EffectsBase.EffectDamageTypes.containsKey(this.token))
|
||||
return false;
|
||||
return EffectsBase.EffectDamageTypes.get(this.token).contains(dt);
|
||||
|
||||
@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
|
||||
@Override
|
||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
bonus.setBool(ModType.Ambidexterity, SourceType.NONE, true);
|
||||
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
|
||||
ModType toBlock = ModType.None;
|
||||
|
||||
switch (this.sourceType) {
|
||||
case INVISIBLE:
|
||||
case Invisible:
|
||||
toBlock = ModType.Invisible;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ public class DamageShieldEffectModifier extends AbstractEffectModifier {
|
||||
amount *= (1 + mod);
|
||||
}
|
||||
|
||||
Enum.SourceType dt = Enum.SourceType.valueOf(this.type.toUpperCase());
|
||||
Enum.DamageType dt = Enum.DamageType.valueOf(this.type);
|
||||
|
||||
if (dt != null) {
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
@@ -27,13 +28,13 @@ import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
private SourceType damageType;
|
||||
private Enum.DamageType damageType;
|
||||
|
||||
public HealthEffectModifier(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String damageTypeDB = rs.getString("type");
|
||||
try {
|
||||
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase());
|
||||
this.damageType = Enum.DamageType.valueOf(damageTypeDB);
|
||||
} catch (IllegalArgumentException e) {
|
||||
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
|
||||
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
|
||||
@@ -153,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)));
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -192,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
}*/
|
||||
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchMessage.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -30,13 +30,13 @@ import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
private SourceType damageType;
|
||||
private Enum.DamageType damageType;
|
||||
|
||||
public ManaEffectModifier(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String damageTypeDB = rs.getString("type");
|
||||
try {
|
||||
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase());
|
||||
this.damageType = Enum.DamageType.valueOf(damageTypeDB);
|
||||
} catch (IllegalArgumentException e) {
|
||||
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
|
||||
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
|
||||
@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE));
|
||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchMessage.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
|
||||
bonus.setBool(this.modType, this.sourceType, true);
|
||||
|
||||
switch (this.sourceType) {
|
||||
case FLY:
|
||||
case Fly:
|
||||
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
return;
|
||||
PlayerCharacter flyer = (PlayerCharacter) ac;
|
||||
|
||||
@@ -30,13 +30,13 @@ import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
private SourceType damageType;
|
||||
private Enum.DamageType damageType;
|
||||
|
||||
public StaminaEffectModifier(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String damageTypeDB = rs.getString("type");
|
||||
try {
|
||||
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase());
|
||||
this.damageType = Enum.DamageType.valueOf(damageTypeDB);
|
||||
} catch (IllegalArgumentException e) {
|
||||
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
|
||||
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
|
||||
@@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)));
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchMessage.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -188,7 +188,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
|
||||
if (bonuses == null)
|
||||
return;
|
||||
|
||||
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.NONE);
|
||||
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
|
||||
|
||||
if (noSilence)
|
||||
return;
|
||||
|
||||
@@ -44,7 +44,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
protected float transferEfficiencyRamp;
|
||||
protected boolean transferEfficiencyRampAdd;
|
||||
protected boolean targetToCaster;
|
||||
protected SourceType damageType;
|
||||
protected Enum.DamageType damageType;
|
||||
protected EffectsBase effect;
|
||||
|
||||
public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
|
||||
@@ -78,7 +78,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
// Damage type can sometimes be null in the DB.
|
||||
|
||||
if (damageString.isEmpty() == false)
|
||||
this.damageType = SourceType.valueOf(damageString.toUpperCase());
|
||||
this.damageType = Enum.DamageType.valueOf(damageString);
|
||||
} catch (Exception e) {
|
||||
this.damageType = null;
|
||||
}
|
||||
@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
PlayerBonuses bonus = source.getBonuses();
|
||||
if (bonus != null)
|
||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE));
|
||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
||||
|
||||
//get amount to transfer
|
||||
fromAmount = damage;
|
||||
@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
AbstractNetMsg mhmFrom = null;
|
||||
|
||||
//stop if target is immune to drains
|
||||
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.DRAIN)) {
|
||||
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchMessage.sendToAllInRange(from, mhm);
|
||||
|
||||
Reference in New Issue
Block a user