From a2a70484ede82564d95b2f21739bae705fe59abb Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Sun, 28 May 2023 10:46:07 -0500 Subject: [PATCH] cant check range of target if theres no target --- src/engine/ai/MobileFSM.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/ai/MobileFSM.java b/src/engine/ai/MobileFSM.java index 6e65ef4f..922b1e1f 100644 --- a/src/engine/ai/MobileFSM.java +++ b/src/engine/ai/MobileFSM.java @@ -486,7 +486,7 @@ public class MobileFSM { AttackTarget(mob, mob.getCombatTarget()); } private static void CheckToSendMobHome(Mob mob) { - if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){ + if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){ return; } if (mob.isPlayerGuard() && !mob.despawned) {