Handler created for AbstractChatMsg
This commit is contained in:
@@ -0,0 +1,95 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.Protocol;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.chat.*;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
import static engine.gameManager.ChatManager.FLOOD_QTY_THRESHOLD;
|
||||
import static engine.gameManager.ChatManager.FLOOD_TIME_THRESHOLD;
|
||||
|
||||
public class AbstractChatMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public AbstractChatMsgHandler() {
|
||||
super(AbstractChatMsg.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
AbstractChatMsg msg;
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
msg = (AbstractChatMsg) baseMsg;
|
||||
|
||||
if (msg == null)
|
||||
return true;
|
||||
|
||||
if (playerCharacter == null)
|
||||
return true;
|
||||
|
||||
Protocol protocolMsg = msg.getProtocolMsg();
|
||||
|
||||
// Flood control, implemented per channel
|
||||
|
||||
boolean isFlood = false;
|
||||
long curMsgTime = System.currentTimeMillis();
|
||||
long checkTime = playerCharacter.chatFloodTime(protocolMsg.opcode, curMsgTime, FLOOD_QTY_THRESHOLD - 1);
|
||||
|
||||
if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
|
||||
isFlood = true;
|
||||
|
||||
switch (protocolMsg) {
|
||||
case CHATSAY:
|
||||
ChatManager.chatSay(playerCharacter, msg.getMessage(), isFlood);
|
||||
return true;
|
||||
case CHATCSR:
|
||||
ChatManager.chatCSR(msg);
|
||||
return true;
|
||||
case CHATTELL:
|
||||
ChatTellMsg ctm = (ChatTellMsg) msg;
|
||||
ChatManager.chatTell(playerCharacter, ctm.getTargetName(), ctm.getMessage(), isFlood);
|
||||
return true;
|
||||
case CHATSHOUT:
|
||||
ChatManager.chatShout(playerCharacter, msg.getMessage(), isFlood);
|
||||
return true;
|
||||
case CHATGUILD:
|
||||
ChatManager.chatGuild(playerCharacter, (ChatGuildMsg) msg);
|
||||
return true;
|
||||
case CHATGROUP:
|
||||
ChatManager.chatGroup(playerCharacter, (ChatGroupMsg) msg);
|
||||
return true;
|
||||
case CHATIC:
|
||||
ChatManager.chatIC(playerCharacter, (ChatICMsg) msg);
|
||||
return true;
|
||||
case LEADERCHANNELMESSAGE:
|
||||
ChatManager.chatGlobal(playerCharacter, msg.getMessage(), isFlood);
|
||||
return true;
|
||||
case GLOBALCHANNELMESSAGE:
|
||||
case CHATPVP:
|
||||
case CHATCITY:
|
||||
case CHATINFO:
|
||||
case SYSTEMBROADCASTCHANNEL:
|
||||
default:
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user