audit command for drop rates
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@@ -147,6 +147,9 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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int baseBound = 100000;
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int baseBound = 100000;
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int levelPenalty = (int) (Math.max(0, Math.abs(50 - mob.level)) * 0.01 * 100000);
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int levelPenalty = (int) (Math.max(0, Math.abs(50 - mob.level)) * 0.01 * 100000);
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int totalRange = baseBound + levelPenalty;
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int totalRange = baseBound + levelPenalty;
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if(mob.level >= 50){
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totalRange = baseBound;
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}
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output += "TOTAL ROLL POTENTIAL: " + totalRange + newline;
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output += "TOTAL ROLL POTENTIAL: " + totalRange + newline;
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output += "GLASS DROPS: " + GlassItems.size() + newline;
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output += "GLASS DROPS: " + GlassItems.size() + newline;
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output += "RUNE DROPS: " + Runes.size() + newline;
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output += "RUNE DROPS: " + Runes.size() + newline;
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@@ -130,6 +130,9 @@ public enum LootManager {
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int baseBound = 100000;
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int baseBound = 100000;
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int levelPenalty = (int) (Math.max(0, Math.abs(50 - mob.level)) * 0.01 * 100000);
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int levelPenalty = (int) (Math.max(0, Math.abs(50 - mob.level)) * 0.01 * 100000);
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int totalRange = baseBound + levelPenalty;
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int totalRange = baseBound + levelPenalty;
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if(mob.level >= 50){
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totalRange = baseBound;
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}
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// Roll within the adjusted range
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// Roll within the adjusted range
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int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, totalRange + 1);
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int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, totalRange + 1);
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