Redone player collision by removing all refrences and usage of Bounds in PlayerCharacter.java. Added a new method PlayerCollisionPoint in Bounds.java mirroring PlayerBuildingCollisionPoint for other players instead of buildings. Added a new check in movement mirrioring the check for buildings but for players to ensure that PlayerCollisionPoint is called in each movement.
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@@ -27,4 +27,5 @@ replay_pid*
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*.idea/
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Server.iml
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*.gitignore
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prestonbane.iml
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prestonbane.iml
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qodana.yaml
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