Redone player collision by removing all refrences and usage of Bounds in PlayerCharacter.java. Added a new method PlayerCollisionPoint in Bounds.java mirroring PlayerBuildingCollisionPoint for other players instead of buildings. Added a new check in movement mirrioring the check for buildings but for players to ensure that PlayerCollisionPoint is called in each movement.
This commit is contained in:
@@ -28,3 +28,4 @@ replay_pid*
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Server.iml
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Server.iml
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*.gitignore
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*.gitignore
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prestonbane.iml
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prestonbane.iml
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qodana.yaml
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@@ -216,6 +216,16 @@ public enum MovementManager {
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}
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}
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if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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Vector3fImmutable playerCollidePoint = Bounds.PlayerCollisionPoint((PlayerCharacter) toMove, toMove.getLoc(), endLocation);
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if (playerCollidePoint != null) {
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msg.setEndCoord(playerCollidePoint);
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endLocation = playerCollidePoint;
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collide = true;
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}
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}
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if (toMove.getObjectType() == GameObjectType.PlayerCharacter && ((PlayerCharacter) toMove).isTeleportMode()) {
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if (toMove.getObjectType() == GameObjectType.PlayerCharacter && ((PlayerCharacter) toMove).isTeleportMode()) {
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toMove.teleport(endLocation);
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toMove.teleport(endLocation);
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return;
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return;
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@@ -81,7 +81,7 @@ public class Bounds {
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Bounds identityBounds = Bounds.borrow();
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Bounds identityBounds = Bounds.borrow();
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identityBounds.setBounds(location);
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identityBounds.setBounds(location);
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collisionState = collide(targetBounds, identityBounds, 0.0f);
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collisionState = collide(targetBounds, identityBounds, 0.1f);
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identityBounds.release();
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identityBounds.release();
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return collisionState;
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return collisionState;
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}
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}
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@@ -267,6 +267,45 @@ public class Bounds {
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return collidePoint;
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return collidePoint;
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}
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}
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public static Vector3fImmutable PlayerCollisionPoint(PlayerCharacter player, Vector3fImmutable start, Vector3fImmutable end) {
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Vector3fImmutable collidePoint = null;
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float distance = player.getLoc().distance2D(end);
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// Check for building collisions first
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collidePoint = PlayerBuildingCollisionPoint(player, start, end);
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if (collidePoint != null) {
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return collidePoint;
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}
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// Now check for player collisions
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HashSet<AbstractWorldObject> nearbyPlayers = WorldGrid.getObjectsInRangePartial(player, distance + 2, MBServerStatics.MASK_PLAYER);
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float minDistance = 1.0f; // Minimum distance between players
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for (AbstractWorldObject awo : nearbyPlayers) {
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PlayerCharacter otherPlayer = (PlayerCharacter) awo;
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if (otherPlayer == player) continue;
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Vector3fImmutable otherLoc = otherPlayer.getLoc();
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Vector3fImmutable closestPoint = getClosestPointOnLine(start, end, otherLoc);
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if (closestPoint.distance2D(otherLoc) < minDistance) {
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// Collision detected, adjust end point
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Vector3fImmutable pushVector = closestPoint.subtract(otherLoc).normalize();
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collidePoint = closestPoint.add(pushVector.scaleAdd(minDistance, Vector3fImmutable.ZERO));
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break;
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}
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}
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return collidePoint != null ? collidePoint : end;
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}
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private static Vector3fImmutable getClosestPointOnLine(Vector3fImmutable lineStart, Vector3fImmutable lineEnd, Vector3fImmutable point) {
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Vector3fImmutable line = lineEnd.subtract(lineStart);
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float t = point.subtract(lineStart).dot(line) / line.dot(line);
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t = Math.max(0, Math.min(1, t));
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return lineStart.add(line.scaleAdd(t, Vector3fImmutable.ZERO));
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}
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public static boolean linesTouching(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
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public static boolean linesTouching(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
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float denominator = ((x2 - x1) * (y4 - y3)) - ((y2 - y1) * (x4 - x3));
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float denominator = ((x2 - x1) * (y4 - y3)) - ((y2 - y1) * (x4 - x3));
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float numerator1 = ((y1 - y3) * (x4 - x3)) - ((x1 - x3) * (y4 - y3));
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float numerator1 = ((y1 - y3) * (x4 - x3)) - ((x1 - x3) * (y4 - y3));
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@@ -26,7 +26,6 @@ import engine.job.JobScheduler;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishSpireEffectJob;
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import engine.jobs.FinishSpireEffectJob;
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import engine.jobs.NoTimeJob;
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import engine.jobs.NoTimeJob;
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import engine.math.Bounds;
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import engine.math.FastMath;
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import engine.math.FastMath;
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import engine.math.Vector3fImmutable;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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import engine.net.ByteBufferWriter;
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@@ -174,7 +173,6 @@ public class PlayerCharacter extends AbstractCharacter {
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private boolean isTeleporting = false;
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private boolean isTeleporting = false;
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private boolean dirtyLoad = true;
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private boolean dirtyLoad = true;
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private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
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private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
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private Bounds playerBounds;
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/**
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/**
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* No Id Constructor
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* No Id Constructor
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@@ -208,9 +206,8 @@ public class PlayerCharacter extends AbstractCharacter {
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this.guildStatus = new AtomicInteger(0);
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this.guildStatus = new AtomicInteger(0);
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this.bindBuildingID = -1;
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this.bindBuildingID = -1;
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this.playerBounds = Bounds.borrow();
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Vector3fImmutable center = new Vector3fImmutable(0, 0, 0);
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playerBounds.setBounds(this.getLoc());
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Vector3fImmutable extents = new Vector3fImmutable(0.5f, 1.0f, 0.5f);
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this.playerBounds.setBounds(this);
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}
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}
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/**
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/**
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@@ -274,58 +271,6 @@ public class PlayerCharacter extends AbstractCharacter {
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this.hash = rs.getString("hash");
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this.hash = rs.getString("hash");
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this.playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.playerBounds.setBounds(this);
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// For debugging skills
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// CharacterSkill.printSkills(this);
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}
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public void updateBounds() {
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this.playerBounds.setBounds(this);
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this.checkCollisionsWithOtherPlayers();
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}
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public void checkCollisionsWithOtherPlayers() {
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HashSet<AbstractWorldObject> nearbyObjects = WorldGrid.getObjectsInRangePartial(this, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
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for (AbstractWorldObject obj : nearbyObjects) {
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if (obj instanceof PlayerCharacter && obj != this) {
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PlayerCharacter otherPlayer = (PlayerCharacter) obj;
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if (Bounds.collide(this.getBounds(), otherPlayer.getBounds(), 0.1f)) {
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System.out.println("Collision detected with player: " + otherPlayer.getFirstName());
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ChatManager.chatSystemInfo(otherPlayer, "Has Collided with YOU");
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// Handle collision with other player
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handleCollisionWithPlayer(otherPlayer);
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}
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}
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}
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}
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private void handleCollisionWithPlayer(PlayerCharacter otherPlayer) {
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Vector3fImmutable myPos = this.getLoc();
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Vector3fImmutable otherPlayerPos = otherPlayer.getLoc();
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// Calculate direction vector
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Vector3fImmutable direction = myPos.subtract(otherPlayerPos).normalize();
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// Move players apart
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float separationDistance = 1.0f; // Adjust this value as needed
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Vector3fImmutable myNewPos = myPos.add(direction.mult(separationDistance / 2));
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Vector3fImmutable otherPlayerNewPos = otherPlayerPos.subtract(direction.mult(separationDistance / 2.0f));
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// Update positions
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this.setLoc(myNewPos);
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otherPlayer.setLoc(otherPlayerNewPos);
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// Refresh both players in the world
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WorldGrid.updateObject(this);
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WorldGrid.updateObject(otherPlayer);
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// Refresh both players in the world
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WorldGrid.updateObject(this);
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WorldGrid.updateObject(otherPlayer);
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}
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}
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public static Building getUpdatedBindBuilding(PlayerCharacter player) {
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public static Building getUpdatedBindBuilding(PlayerCharacter player) {
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@@ -4619,9 +4564,6 @@ public class PlayerCharacter extends AbstractCharacter {
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this.charItemManager = new CharacterItemManager(this);
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this.charItemManager = new CharacterItemManager(this);
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Bounds playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.setBounds(playerBounds);
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}
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}
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@Override
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@Override
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@@ -4936,7 +4878,6 @@ public class PlayerCharacter extends AbstractCharacter {
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@Override
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@Override
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public void updateLocation() {
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public void updateLocation() {
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this.updateBounds();
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if (!this.isMoving())
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if (!this.isMoving())
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return;
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return;
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@@ -5418,6 +5359,8 @@ public class PlayerCharacter extends AbstractCharacter {
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moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
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moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
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moveToMsg.setSourceID(this.getObjectUUID());
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moveToMsg.setSourceID(this.getObjectUUID());
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ChatManager.chatSystemInfo(this, "This is a test");
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Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
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Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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Block a user