@ -108,6 +108,10 @@ public enum LootManager {
mob.level = 60;
mob.healthMax = 7500;
mob.setHealth(7500);
if(mob.firstSpawn) {
mob.killCharacter("first spawn");
mob.firstSpawn = false;
}
@ -81,6 +81,7 @@ public class Mob extends AbstractIntelligenceAgent {
private DateTime upgradeDateTime = null;
private boolean lootSync = false;
public int discDelay = 6;
public boolean firstSpawn = true;
// New Mobile constructor. Fill in the blanks and then call
// PERSIST.