retaliate handled properly
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@@ -201,12 +201,10 @@ public class CombatUtilities {
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return;
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int anim = 75;
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float speed;
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if (mainHand)
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speed = agent.getSpeedHandOne();
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else
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speed = agent.getSpeedHandTwo();
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//handle the retaliate here because even if the mob misses you can still retaliate
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if (AbstractWorldObject.IsAbstractCharacter(target))
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CombatManager.handleRetaliate((AbstractCharacter) target, agent);
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DamageType dt = DamageType.Crush;
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@@ -288,11 +286,6 @@ public class CombatUtilities {
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if (((Mob) target).isSiege())
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return;
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//handle the retaliate
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if (AbstractWorldObject.IsAbstractCharacter(target))
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CombatManager.handleRetaliate((AbstractCharacter) target, agent);
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if (target.getObjectType() == GameObjectType.Mob) {
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Mob targetMob = (Mob) target;
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if (targetMob.isSiege())
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