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Tweak to bindloc for minions.

combat-2
MagicBot 1 year ago
parent
commit
a7a93b8500
  1. 16
      src/engine/objects/Mob.java

16
src/engine/objects/Mob.java

@ -653,7 +653,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -653,7 +653,7 @@ public class Mob extends AbstractIntelligenceAgent {
minionMobile.guardedCity = guardCaptain.guardedCity;
minionMobile.parentZoneUUID = guardCaptain.parentZoneUUID;
minionMobile.bindLoc = guardCaptain.building.getLoc();
minionMobile.bindLoc = Vector3fImmutable.ZERO;
//grab name from minionbase.
@ -1689,10 +1689,12 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1689,10 +1689,12 @@ public class Mob extends AbstractIntelligenceAgent {
else
this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID);
// Setup mobile AI
// Setup mobile AI and equipset for contract
if (this.contract != null) {
this.equipmentSetID = this.contract.getEquipmentSet();
// Load AI for guard captains
if (NPC.ISGuardCaptain(contract.getContractID()) || this.contract.getContractID() == 910) { // Guard Dog
@ -1734,13 +1736,9 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1734,13 +1736,9 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.firstName.isEmpty())
this.firstName = this.mobBase.getFirstName();
if (this.contract != null) {
this.equipmentSetID = this.contract.getEquipmentSet();
if (this.contract != null)
if (this.lastName.isEmpty())
this.lastName = this.getContract().getName();
}
this.healthMax = this.mobBase.getHealthMax();
this.manaMax = 0;
@ -1787,10 +1785,10 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1787,10 +1785,10 @@ public class Mob extends AbstractIntelligenceAgent {
// with the exceptions being mobiles
// with a contract.
this.bindLoc = building.getLoc().add(bindLoc);
if (this.contract != null || this.isSiege)
NPCManager.slotCharacterInBuilding(this);
else
this.bindLoc = building.getLoc();
}
// Setup location for this Mobile

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