@ -653,7 +653,7 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -653,7 +653,7 @@ public class Mob extends AbstractIntelligenceAgent {
minionMobile . guardedCity = guardCaptain . guardedCity ;
minionMobile . parentZoneUUID = guardCaptain . parentZoneUUID ;
minionMobile . bindLoc = guardCaptain . building . getLoc ( ) ;
minionMobile . bindLoc = Vector3fImmutable . ZERO ;
//grab name from minionbase.
@ -1689,10 +1689,12 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1689,10 +1689,12 @@ public class Mob extends AbstractIntelligenceAgent {
else
this . contract = DbManager . ContractQueries . GET_CONTRACT ( this . contractUUID ) ;
// Setup mobile AI
// Setup mobile AI and equipset for contract
if ( this . contract ! = null ) {
this . equipmentSetID = this . contract . getEquipmentSet ( ) ;
// Load AI for guard captains
if ( NPC . ISGuardCaptain ( contract . getContractID ( ) ) | | this . contract . getContractID ( ) = = 910 ) { // Guard Dog
@ -1734,13 +1736,9 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1734,13 +1736,9 @@ public class Mob extends AbstractIntelligenceAgent {
if ( this . firstName . isEmpty ( ) )
this . firstName = this . mobBase . getFirstName ( ) ;
if ( this . contract ! = null ) {
this . equipmentSetID = this . contract . getEquipmentSet ( ) ;
if ( this . contract ! = null )
if ( this . lastName . isEmpty ( ) )
this . lastName = this . getContract ( ) . getName ( ) ;
}
this . healthMax = this . mobBase . getHealthMax ( ) ;
this . manaMax = 0 ;
@ -1787,10 +1785,10 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1787,10 +1785,10 @@ public class Mob extends AbstractIntelligenceAgent {
// with the exceptions being mobiles
// with a contract.
this . bindLoc = building . getLoc ( ) . add ( bindLoc ) ;
if ( this . contract ! = null | | this . isSiege )
NPCManager . slotCharacterInBuilding ( this ) ;
else
this . bindLoc = building . getLoc ( ) ;
}
// Setup location for this Mobile