diff --git a/src/engine/objects/AbstractCharacter.java b/src/engine/objects/AbstractCharacter.java
index e7a1a4c9..5e6204eb 100644
--- a/src/engine/objects/AbstractCharacter.java
+++ b/src/engine/objects/AbstractCharacter.java
@@ -1234,7 +1234,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
                 //TODO why is Handle REtaliate and cancelontakedamage in modifyHealth? shouldnt this be outside this method?
                 if (value < 0f && !fromCost) {
                     this.cancelOnTakeDamage();
-                    CombatManager.handleRetaliate(this, attacker);
+                    //CombatManager.handleRetaliate(this, attacker);
                 }
 
                 return newHealth - oldHealth;
@@ -1291,7 +1291,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
         }
         if (value < 0f && !fromCost) {
             this.cancelOnTakeDamage();
-            CombatManager.handleRetaliate(this, attacker);
+            //CombatManager.handleRetaliate(this, attacker);
         }
         return newMana - oldMana;
     }
@@ -1338,7 +1338,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
         }
         if (value < 0f && !fromCost) {
             this.cancelOnTakeDamage();
-            CombatManager.handleRetaliate(this, attacker);
+            //CombatManager.handleRetaliate(this, attacker);
         }
         return newStamina - oldStamina;
     }
@@ -1373,7 +1373,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
         }
         if (oldMana > newMana && !fromCost) {
             this.cancelOnTakeDamage();
-            CombatManager.handleRetaliate(this, attacker);
+            //CombatManager.handleRetaliate(this, attacker);
         }
         return newMana - oldMana;
     }
@@ -1408,7 +1408,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
         }
         if (oldStamina > newStamina && !fromCost) {
             this.cancelOnTakeDamage();
-            CombatManager.handleRetaliate(this, attacker);
+            //CombatManager.handleRetaliate(this, attacker);
         }
         return newStamina - oldStamina;