Stronghold variations
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@@ -91,17 +91,17 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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protected Resists resists = new Resists("Genric");
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protected ConcurrentHashMap<String, JobContainer> timers;
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protected ConcurrentHashMap<String, Long> timestamps;
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protected int atrHandOne;
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public int atrHandOne;
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protected int atrHandTwo;
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protected int minDamageHandOne;
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protected int maxDamageHandOne;
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public int minDamageHandOne;
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public int maxDamageHandOne;
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protected int minDamageHandTwo;
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protected int maxDamageHandTwo;
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protected float rangeHandOne;
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protected float rangeHandTwo;
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protected float speedHandOne;
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protected float speedHandTwo;
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protected int defenseRating;
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public int defenseRating;
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protected boolean isActive; // <-Do not use this for deleting character!
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protected float altitude = 0; // 0=on terrain, 1=tier 1, 2=tier 2, etc.
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protected ConcurrentHashMap<Integer, JobContainer> recycleTimers;
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