new forge manager boiler plate
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package engine.gameManager;
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import engine.objects.ForgeWorkOrder;
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import engine.objects.NPC;
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import java.util.ArrayList;
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import java.util.HashMap;
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public class ForgeManager {
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public HashMap<NPC, ArrayList<ForgeWorkOrder>> work_orders;
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public static void add_work_order(NPC npc, ForgeWorkOrder workOrder){
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}
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}
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@@ -0,0 +1,11 @@
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package engine.objects;
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public class ForgeWorkOrder {
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public int itembaseUUID;
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public String prefix;
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public String suffix;
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public boolean resourceRolled;
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public boolean randomRolled;
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public int orderAmount;
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public int slot;
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}
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