Helper method for path creation
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@@ -1014,14 +1014,49 @@ public enum BuildingManager {
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cornersAndFaces.add(new Vector2f(building.loc.x,building.loc.z - Y));
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cornersAndFaces.add(new Vector2f(building.loc.x,building.loc.z - Y));
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cornersAndFaces.add(new Vector2f(building.loc.x,building.loc.z + Y));
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cornersAndFaces.add(new Vector2f(building.loc.x,building.loc.z + Y));
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for(Vector2f point : cornersAndFaces){
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for(Vector2f point : cornersAndFaces){
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if(!NavigationManager.pointIsBlocked(new Vector3fImmutable(point.x,building.loc.y,point.y))){
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if (!NavigationManager.pointIsBlocked(new Vector3fImmutable(point.x, building.loc.y, point.y))) {
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building.parentZone.navNodes.add(new PathingUtilities.Node(point,null,building));
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building.parentZone.navNodes.add(new PathingUtilities.Node(point, null, building));
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}
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}
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}
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}
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//add region centers to the zones navNodes list
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//add region centers to the zones navNodes list
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for(Regions region : building.getBounds().getRegions()){
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for (Regions region : building.getBounds().getRegions()) {
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building.parentZone.navNodes.add(new PathingUtilities.Node(new Vector2f(region.center.x,region.center.z),region,building));
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building.parentZone.navNodes.add(new PathingUtilities.Node(new Vector2f(region.center.x, region.center.z), region, building));
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}
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}
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}
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}
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public static Path2D.Float hullToPath2d(String[] hullString) {
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ArrayList<Vector2f> vertices = new ArrayList<>();
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ArrayList<Float> floats = new ArrayList<>();
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Path2D.Float outPath = new Path2D.Float();
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// Build Arraylist of vertices
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for (String floatString : hullString) {
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floats.add(Float.parseFloat(floatString));
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if (floats.size() == 2) {
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vertices.add(new Vector2f(floats.get(0), floats.get(1)));
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floats.clear();
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}
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}
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// Build Path from vertices
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outPath.moveTo(vertices.get(0).x, vertices.get(0).y);
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for (Vector2f vertex : vertices) {
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if (outPath.getCurrentPoint() == null)
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outPath.moveTo(vertex.x, vertex.y);
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else
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outPath.lineTo(vertex.x, vertex.y);
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outPath.closePath();
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}
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return outPath;
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}
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}
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}
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