@ -17,6 +17,7 @@ import engine.objects.*;
				@@ -17,6 +17,7 @@ import engine.objects.*;
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  org.pmw.tinylog.Logger ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  java.util.ArrayList ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  java.util.Arrays ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  java.util.HashMap ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  java.util.List ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  java.util.concurrent.ThreadLocalRandom ;  
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -35,6 +36,11 @@ public enum LootManager {
				@@ -35,6 +36,11 @@ public enum LootManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  HashMap < Integer ,  ArrayList < ModTableEntry > >  _modTables  =  new  HashMap < > ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  HashMap < Integer ,  ArrayList < ModTypeTableEntry > >  _modTypeTables  =  new  HashMap < > ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  final  ArrayList < Integer >  vorg_ha_uuids  =  new  ArrayList < > ( Arrays . asList ( 27580 ,  27590 ,  188500 ,  188510 ,  188520 ,  188530 ,  188540 ,  188550 ,  189510 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  final  ArrayList < Integer >  vorg_ma_uuids  =  new  ArrayList < > ( Arrays . asList ( 27570 , 188900 , 188910 , 188920 , 188930 , 188940 , 188950 , 189500 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  final  ArrayList < Integer >  vorg_la_uuids  =  new  ArrayList < > ( Arrays . asList ( 27550 , 27560 , 189100 , 189110 , 189120 , 189130 , 189140 , 189150 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  final  ArrayList < Integer >  vorg_cloth_uuids  =  new  ArrayList < > ( Arrays . asList ( 27600 , 188700 , 188720 , 189550 , 189560 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Drop Rates
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  float  NORMAL_DROP_RATE ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -327,12 +333,7 @@ public enum LootManager {
				@@ -327,12 +333,7 @@ public enum LootManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  high  =  bse . highGold ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  low  =  bse . lowGold ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  gold  =  ThreadLocalRandom . current ( ) . nextInt ( low ,  high  +  1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( inHotzone  = =  true )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            gold  =  ( int )  ( gold  *  HOTZONE_GOLD_RATE ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            gold  =  ( int )  ( gold  *  NORMAL_GOLD_RATE ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  gold  =  ( int )  ( ThreadLocalRandom . current ( ) . nextInt ( low ,  high  +  1 )  *  NORMAL_GOLD_RATE ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( gold  >  0 )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            MobLoot  goldAmount  =  new  MobLoot ( mob ,  gold ) ;   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -343,48 +344,50 @@ public enum LootManager {
				@@ -343,48 +344,50 @@ public enum LootManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  GenerateLootDrop ( Mob  mob ,  int  tableID ,  Boolean  inHotzone )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        try  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            MobLoot  toAdd  =  getGenTableItem ( tableID ,  mob ,  inHotzone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        MobLoot  toAdd  =  getGenTableItem ( tableID ,  mob ,  inHotzone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( toAdd  ! =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                mob . getCharItemManager ( ) . addItemToInventory ( toAdd ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }  catch  ( Exception  e )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            //TODO chase down loot generation error, affects roughly 2% of drops
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            int  i  =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( toAdd  ! =  null )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            toAdd . setIsID ( true ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            mob . getCharItemManager ( ) . addItemToInventory ( toAdd ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  GenerateEquipmentDrop ( Mob  mob )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( mob  = =  null  | |  mob . getSafeZone ( ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            return ;  // no equipment to drop in safezones
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        //do equipment here
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  dropCount  =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( mob . getEquip ( )  ! =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( mob . getEquip ( )  ! =  null )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            boolean  isVorg  =  false ;    
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            for  ( MobEquipment  me  :  mob . getEquip ( ) . values ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( me . getDropChance ( )  = =  0 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                String  name  =  me . getItemBase ( ) . getName ( ) . toLowerCase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( name . contains ( "vorgrim legionnaire's" )  | |  name . contains ( "vorgrim auxiliary's" )  | | name . contains ( "bellugh nuathal" )  | |  name . contains ( "crimson circle" ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    isVorg  =  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  equipmentRoll  =  ThreadLocalRandom . current ( ) . nextInt ( 1 ,  100  +  1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  dropChance  =  me . getDropChance ( )  *  100 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                ItemBase  itemBase  =  me . getItemBase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( isVorg )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    mob . spawnTime  =  ThreadLocalRandom . current ( ) . nextInt ( 300 ,  2700 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    dropChance  =  10 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    itemBase  =  getRandomVorg ( itemBase ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( equipmentRoll  >  dropChance )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                MobLoot  ml  =  new  MobLoot ( mob ,  me . getItemBase ( ) ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                MobLoot  ml  =  new  MobLoot ( mob ,  itemBase ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ml  ! =  null  & &  dropCount  <  1 )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    ml . setIsID ( true ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    ml . setDurabilityCurrent ( ( short )  ( ml . getDurabilityCurrent ( )  -  ThreadLocalRandom . current ( ) . nextInt ( 5 )  +  1 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    mob . getCharItemManager ( ) . addItemToInventory ( ml ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    dropCount  =  1 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    //break; // Exit on first successful roll.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                ml . setIsID ( true ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                ml . setDurabilityCurrent ( ( short )  ( ml . getDurabilityCurrent ( )  -  ThreadLocalRandom . current ( ) . nextInt ( 5 )  +  1 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                mob . getCharItemManager ( ) . addItemToInventory ( ml ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  GenerateInventoryDrop ( Mob  mob ,  BootySetEntry  bse )  {   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -493,4 +496,93 @@ public enum LootManager {
				@@ -493,4 +496,93 @@ public enum LootManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  returnedID  =  ItemTableEntry . getRandomItem ( itemTable ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return  returnedID ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  ItemBase  getRandomVorg ( ItemBase  itemBase ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  roll  =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( vorg_ha_uuids . contains ( itemBase . getUUID ( ) ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            roll  =  ThreadLocalRandom . current ( ) . nextInt ( 0 ,  10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            switch  ( roll )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  1 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 0 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  2 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 1 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  3 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 2 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  4 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 3 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  5 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 4 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  6 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 5 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  7 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 6 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  8 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 7 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                default :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ha_uuids . get ( 8 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( vorg_ma_uuids . contains ( itemBase . getUUID ( ) ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            roll  =  ThreadLocalRandom . current ( ) . nextInt ( 0 ,  10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            switch  ( roll )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  1 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ma_uuids . get ( 0 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  2 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ma_uuids . get ( 1 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  3 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ma_uuids . get ( 2 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  4 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ma_uuids . get ( 3 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  5 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ma_uuids . get ( 4 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  6 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ma_uuids . get ( 5 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  7 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ma_uuids . get ( 6 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                default :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_ma_uuids . get ( 7 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( vorg_la_uuids . contains ( itemBase . getUUID ( ) ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            roll  =  ThreadLocalRandom . current ( ) . nextInt ( 0 ,  10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            switch  ( roll )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  1 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_la_uuids . get ( 0 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  2 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_la_uuids . get ( 1 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  3 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_la_uuids . get ( 2 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  4 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_la_uuids . get ( 3 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  5 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_la_uuids . get ( 4 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  6 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_la_uuids . get ( 5 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  7 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_la_uuids . get ( 6 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                default :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_la_uuids . get ( 7 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( vorg_cloth_uuids . contains ( itemBase . getUUID ( ) ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            roll  =  ThreadLocalRandom . current ( ) . nextInt ( 0 ,  10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            switch  ( roll )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  1 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_cloth_uuids . get ( 0 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  2 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_cloth_uuids . get ( 1 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  3 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_cloth_uuids . get ( 2 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  4 :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_cloth_uuids . get ( 3 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                default :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  ItemBase . getItemBase ( vorg_cloth_uuids . get ( 4 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return  null ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					}