Name simplification for collection
This commit is contained in:
@@ -207,7 +207,7 @@ public enum BuildingManager {
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemTemplate template = ItemTemplate.itemTemplates.get(1705032); // Elan Stone
|
||||
ItemTemplate template = ItemTemplate.templates.get(1705032); // Elan Stone
|
||||
|
||||
if (!player.getCharItemManager().hasRoomInventory(template.item_wt))
|
||||
return false;
|
||||
|
||||
@@ -612,7 +612,7 @@ public enum ChatManager {
|
||||
name = amount + " gold ";
|
||||
else {
|
||||
String vowels = "aeiou";
|
||||
ItemTemplate template = ItemTemplate.itemTemplates.get(item.getTemplateID());
|
||||
ItemTemplate template = ItemTemplate.templates.get(item.getTemplateID());
|
||||
String iName = template.item_base_name;
|
||||
if (iName.length() > 0)
|
||||
if (vowels.indexOf(iName.substring(0, 1).toLowerCase()) >= 0)
|
||||
|
||||
@@ -595,7 +595,7 @@ public enum CombatManager {
|
||||
// Apply Weapon power effect if any. don't try to apply twice if
|
||||
// dual wielding. Perform after passive test for sync purposes.
|
||||
|
||||
ItemTemplate template = ItemTemplate.itemTemplates.get(wb.getUUID());
|
||||
ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
|
||||
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(template))) {
|
||||
|
||||
@@ -813,7 +813,7 @@ public enum CombatManager {
|
||||
// Apply Weapon power effect if any.
|
||||
// don't try to apply twice if dual wielding.
|
||||
|
||||
ItemTemplate template = ItemTemplate.itemTemplates.get(wb.getUUID());
|
||||
ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(template))) {
|
||||
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
||||
|
||||
@@ -982,7 +982,7 @@ public enum CombatManager {
|
||||
if (wb == null)
|
||||
return 75;
|
||||
|
||||
ItemTemplate template = ItemTemplate.itemTemplates.get(wb.getUUID());
|
||||
ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
|
||||
|
||||
if (mainHand) {
|
||||
if (template.weapon_attack_anim_right.size() > 0) {
|
||||
|
||||
@@ -87,7 +87,7 @@ public enum LootManager {
|
||||
if (ib == null)
|
||||
break;
|
||||
|
||||
ItemTemplate template = ItemTemplate.itemTemplates.get(it.getTemplateID());
|
||||
ItemTemplate template = ItemTemplate.templates.get(it.getTemplateID());
|
||||
|
||||
if (ib.isDiscRune() || template.item_base_name.toLowerCase().contains("of the gods")) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().zoneName + " has found the " + template.item_base_name + ". Are you tough enough to take it?");
|
||||
@@ -175,12 +175,12 @@ public enum LootManager {
|
||||
if (itemUUID == 0)
|
||||
return null;
|
||||
|
||||
if (ItemTemplate.itemTemplates.get(itemUUID).item_type.equals(Enum.ItemType.RESOURCE)) {
|
||||
if (ItemTemplate.templates.get(itemUUID).item_type.equals(Enum.ItemType.RESOURCE)) {
|
||||
int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1);
|
||||
return new MobLoot(mob, ItemTemplate.itemTemplates.get(itemUUID), amount, false);
|
||||
return new MobLoot(mob, ItemTemplate.templates.get(itemUUID), amount, false);
|
||||
}
|
||||
|
||||
outItem = new MobLoot(mob, ItemTemplate.itemTemplates.get(itemUUID), false);
|
||||
outItem = new MobLoot(mob, ItemTemplate.templates.get(itemUUID), false);
|
||||
|
||||
if(selectedRow.pModTable != 0){
|
||||
try {
|
||||
@@ -369,7 +369,7 @@ public enum LootManager {
|
||||
if (chanceRoll > bse.dropChance)
|
||||
return;
|
||||
|
||||
MobLoot lootItem = new MobLoot(mob, ItemTemplate.itemTemplates.get(bse.templateID), true);
|
||||
MobLoot lootItem = new MobLoot(mob, ItemTemplate.templates.get(bse.templateID), true);
|
||||
|
||||
if (lootItem != null)
|
||||
mob.getCharItemManager().addItemToInventory(lootItem);
|
||||
@@ -417,7 +417,7 @@ public enum LootManager {
|
||||
|
||||
//create the item from the table, quantity is always 1
|
||||
|
||||
MobLoot winnings = new MobLoot(playerCharacter, ItemTemplate.itemTemplates.get(selectedItem.cacheID), 1, false);
|
||||
MobLoot winnings = new MobLoot(playerCharacter, ItemTemplate.templates.get(selectedItem.cacheID), 1, false);
|
||||
|
||||
if (winnings == null)
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user