disable mob movement temporarily
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@@ -12,18 +12,18 @@ public class NavigationManager {
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private static final int stepHeight = 2;
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){
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try {
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ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
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if (path.isEmpty()) {
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character.destination = goal;
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return; //no points to walk to
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}
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//try {
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// ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
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// if (path.isEmpty()) {
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// character.destination = goal;
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// return; //no points to walk to
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// }
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character.destination = path.get(0);
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// character.destination = path.get(0);
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} catch(Exception e){
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//} catch(Exception e){
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//something failed
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}
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//}
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}
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public static ArrayList<Vector3fImmutable> getOptimizedPath(ArrayList<Vector3fImmutable> startToGoal, ArrayList<Vector3fImmutable> goalToStart) {
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