@ -63,7 +63,6 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -63,7 +63,6 @@ public class Mob extends AbstractIntelligenceAgent {
publicMobBasemobBase;
publicintspawnTime;
publicZoneparentZone;
publicBuildingbuilding;
publicbooleanhasLoot=false;
publicbooleanisPlayerGuard=false;
publicAbstractCharacternpcOwner;
@ -89,7 +88,7 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -89,7 +88,7 @@ public class Mob extends AbstractIntelligenceAgent {
privateintcurrentID;
privateintownerUID=0;//only used by pets
privateAbstractWorldObjectfearedObject=null;
privateintbuildingID;
publicbooleanisSiege=false;
privatelonglastAttackTime=0;
privateintlastMobPowerToken=0;
@ -120,9 +119,9 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -120,9 +119,9 @@ public class Mob extends AbstractIntelligenceAgent {
this.building=building;
if(building!=null)
this.buildingID=building.getObjectUUID();
this.buildingUUID=building.getObjectUUID();
else
this.buildingID=0;
this.buildingUUID=0;
if(contractID==0)
this.contract=null;
@ -2000,11 +1999,11 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -2000,11 +1999,11 @@ public class Mob extends AbstractIntelligenceAgent {
@ -144,7 +144,6 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -144,7 +144,6 @@ public class PlayerCharacter extends AbstractCharacter {
@ -205,7 +204,7 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -205,7 +204,7 @@ public class PlayerCharacter extends AbstractCharacter {
this.spiMod.set(spiMod);
this.guildStatus=newAtomicInteger(0);
this.bindBuildingID=-1;
this.buildingUUID=-1;
}
/**
@ -265,7 +264,7 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -265,7 +264,7 @@ public class PlayerCharacter extends AbstractCharacter {
@ -2721,12 +2720,12 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -2721,12 +2720,12 @@ public class PlayerCharacter extends AbstractCharacter {